More about Trimps: | |
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Exploration: | Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot |
Basic Information: | Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat |
Long-term Gameplay: | Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy |
Gameplay Changes: | Portal • Challenges • Void Maps • Challenge²/Challenge³ • Player's Spire • Spire Assault |
Anomalies: | Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian • Mutated zones |
Other Useful Info: | Guides • Calculators • Changelog • Mods |
Structures, or buildings, are mainly comprised of material storage and housing for your Trimps, but other special structures include Traps, Gyms, Tributes and the Nursery.
List of structures
Housing
Housing structures represent living or working space for the Trimps. Purchasing these structures enable to increase their max-population. Each structure type cost one or several different resources.
Name | Unlock Requirement | Cost |
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Hut | Reach a population of 8 Trimps. | food, wood |
House | Reach a population of 65 Trimps. | food, wood |
Mansion | Create a level 8+ map, and conquer the cell containing a house icon. | gems, food, wood, metal |
Hotel | Create a level 14+ map, and conquer the cell containing a house icon. | gems, food, wood, metal |
Resort | Create a level 25+ map, and conquer the cell containing a house icon. | gems, food, wood, metal |
Gateway | Create a level 30+ map, and conquer the cell containing a cog icon. | fragments, gems, metal |
Wormhole | Create a level 37+ map, and conquer the cell containing a paperclip icon within said map. | helium, metal |
Collector | Create a level 50+ map, and conquer the cell containing a half sliced pizza icon. | gems |
Warpstation | Break the planet, then complete the second row of Zone 60. | gems, metal |
Housing Upgrades
Some housing structures have upgrades which allows to further increase the room available and support more Trimps. At the moment, each upgrades listed below increase the amount of Trimps housed by 2x, for each respective housing.
Name | Unlock Requirement | Description |
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UberHut | Create a map after reaching Zone 18. Conquer the cell containing a book icon within said map. | "This extremely technical book will teach anyone who can understand the big words how to make bigger huts." |
UberHouse | Create a map after reaching Zone 29. Conquer the cell containing a book icon within said map. | "This book talks about adding a second floor to your homes! Mind... blown..." |
UberMansion | Create a map after reaching Zone 34. Conquer the cell containing a book icon within said map. | "This book will teach you how to make your Trimps share their mansions!" |
UberHotel | Create a map after reaching Zone 40. Conquer the cell containing a book icon within said map. | "This book will teach you how to build smaller hotel rooms!" |
UberResort | Create a map after reaching Zone 47. Conquer the cell containing a book icon within said map. | "Wow! This book! It's so Resortsfull!" |
Gigastation | First upgrade gained by finding it in Zone 61.
More information here. |
"You found blueprints detailing how to upgrade your Warpstation. Blimey!" |
Storage
Storage structures are used to store Food, Wood, and Metal. Each upgrade costs one-fourth of the current maximum of a material, and in return doubles the maximum storage amount of that material (in 1.0 and earlier, 50% of the storage).
Name | Unlock Requirement |
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Barn | Reach 350 food at the game start. |
Shed | Reach 350 wood at the game start. |
Forge | Reach 350 metal at the game start. |
Miscellaneous
Name | Unlock Requirement |
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Trap | Obtain 5 food and 5 wood |
Gym | Complete cell 5 of zone 2.
Upgrade that increases effectiveness of gyms by 1% per gym appear in zone 25 and every 5 zones after that. |
Tribute | Upgrade The Egg |
Nursery | Create a level 23+ map. Conquer the cell containing a house icon within said map. |
Trivia
- If you buy 9,007,199,254,740,995 (2^53 + 3) buildings at a time, the number of queued buildings will not decrement. This is not useful, however, as the only building that you can build that many of is Traps, since all other building structures cost infinite resources at that point.