Trimps Wikia
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Structures, or buildings, are mainly comprised of material storage and housing for your Trimps, but other special structures include Traps, Gyms, Tributes and the Nursery.

Traps

Traps are the first structures introduced in the game. With 10 wood and 10 food, the player can create a trap. Once checked, each trap adds one Trimp to the population. However, with each level of the Bait perk, the player increases the amount of Trimps collected per trap by one.

Housing

Housing structures are made in order to increase the max population of Trimps. All housing structures except for the Hut and the House require gems to buy.

Name Unlock Requirement In-Game Description
Hut Reach a population of 8. Has room for 3 more lovely Trimps, and enough workspace for half of them.
House Reach a population of 65. A better house for your Trimps! Each house supports up to 5 more Trimps.
Mansion Create a map once reaching Zone 8. Conquer the cell containing a house icon within said map. A pretty sick mansion for your Trimps to live in. Each Mansion supports 10 more Trimps.
Hotel Create a map once reaching Zone 14. Conquer the cell containing a house icon within said map. A fancy hotel for many Trimps to live in. Complete with room service and a mini bar. Supports 20 Trimps.
Resort Create a map once reaching Zone 25. Conquer the cell containing a house icon within said map. A huge resort for your Trimps to live in. Sucks for the ones still stuck in huts. Supports 40 Trimps.
Gateway Create a map once reaching Zone 30. Conquer the cell containing a cog icon within said map. A Gateway to another dimension, where your Trimps can sleep and work. Supports 100 Trimps.
Wormhole Create a map once reaching Zone 37. Conquer the cell containing a paperclip icon within said map. Use your crazy, helium-cooled, easy-to-aim wormhole generator to create easy-to-travel links to other colonizable planets where your Trimps can sleep and work. Each supports 1000 Trimps.

Housing Upgrades

Some housing types will get upgrades further on in the game to allow them to increasing the amount of Trimps each unit stores.

Name Unlock Requirement In-Game Description
UberHotel Create a map once reaching Zone 40. Conquer the cell containing a book icon within said map. This book will increase the space gained from each Hotel by 2x1

Hotels will have room for 40 trimps after this upgrade (same as Resorts) and the upgrade works retroactively.

Storage

Storage structures are used to store Food, Wood, and Metal. Each upgrade costs one-fourth of the current maximum of a material, and in return it doubles the maximum storage amount of that material.

Name Unlock Requirement
Barn Reach 350 food at the game start.
Shed Reach 350 wood at the game start.
Forge Reach 350 metal at the game start.

Gyms

Found in Zone 2, gyms are the first source of blocking introduced to the player. Each gym initially blocks 4 damage. An upgrade in Zone 4 increases that by 50%, allowing 6 damage to be blocked per gym.

Tribute

The Tribute structure is unlocked after retrieving The Egg in Zone 17. The Egg is guarded by a random common monster in the center cell of the zone and it is denoted by a bullseye-like icon. Once the monster is defeated and The Egg is researched through the 'Upgrades' tab, you have unlocked the Tribute structure and may start upgrading it.

The Tribute structure's description reads "Pay a tribute of food to your Dragimp, increasing his appetite and his speed. He will gather gems 5% faster (compounding)". It should be noted that compounding amounts can multiply quite quickly and give large yields at higher levels (example table and equation shown below).

Tribute Level 25 50 75 100 125 150 175 200
Gems/second 1.69 5.73 19.4 65.8 223 754 2553 8646

The equation used to find gems/second at any level is:

(0.5 * (1.05 ^ Tribute Level)) * % from Motivation Perk

Nursery

The Nursery blueprint can be found in maps, level 23 or higher. Nurseries enhance your breeding speed by 1% with compounding effect. Here is a chart to quantify the effect it has on breeding:

Levels (x)  Effect on Breeding Rate (1.01 ^ x)

70

≈ doubles breeding rates

111

≈ triples breeding rates

140

≈ quadruples breeding rates

209

≈ octuples breeding rates

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