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+ | {{Navigation}} |
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− | Structures, or buildings, are mainly comprised of material storage and housing for your [[Trimp |
+ | [[File:Structures.PNG|right|262x262px]]'''Structures''', or buildings, are mainly comprised of material storage and housing for your [[Trimp]]s, but other special structures include Traps, Gyms, Tributes and the Nursery. |
+ | __TOC__ |
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+ | <div style="clear:both;"> </div> |
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⚫ | |||
+ | == List of structures == |
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− | Traps are the first structures introduced in the game. With 10 wood and 10 food, the player can create a trap. Once checked, each trap adds one Trimp to the population. However, with each level of the [http://trimps.wikia.com/wiki/Bait Bait] perk, the player increases the amount of Trimps collected per trap by one. |
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+ | [[File:Glyphicons-21-home.png|18x18px|right]] |
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− | == Housing == |
+ | === Housing === |
+ | Housing structures represent living or working space for the Trimps. Purchasing these structures enable to increase their maximum population. Each structure type requires one or several different [[resources]]. With the Home Detector [[Mastery]], the buildings that once requires maps to unlock will now do so once you clear the zone in which the building appears i.e. Mansion unlocks once you clear world zone 8. |
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− | Housing structures are made in order to increase the max population of Trimps. All housing structures except for the Hut and the House require gems to buy. |
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− | {|class="article-table" |
+ | {| class="article-table" |
!Name |
!Name |
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+ | !Pop |
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!Unlock Requirement |
!Unlock Requirement |
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+ | !Requires |
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− | !In-Game Description |
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|- |
|- |
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− | |Hut |
+ | |[[Hut]] |
⚫ | |||
− | |Reach a population of 8. |
+ | |Reach a population of 8 Trimps. |
− | |Has room for 3 more lovely Trimps, and enough workspace for half of them. |
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+ | |food, wood |
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|- |
|- |
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− | |House |
+ | |[[House]] |
⚫ | |||
− | |Reach a population of 65. |
+ | |Reach a population of 65 Trimps. |
− | |A better house for your Trimps! Each house supports up to 5 more Trimps. |
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+ | |food, wood, metal |
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|- |
|- |
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− | |Mansion |
+ | |[[Mansion]] |
+ | |10 |
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⚫ | |||
⚫ | |||
− | |A pretty sick mansion for your Trimps to live in. Each Mansion supports 10 more Trimps. |
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+ | |[[gems]], food, wood, metal |
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|- |
|- |
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− | |Hotel |
+ | |[[Hotel]] |
+ | |20 |
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⚫ | |||
⚫ | |||
− | |A fancy hotel for many Trimps to live in. Complete with room service and a mini bar. Supports 20 Trimps. |
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+ | |gems, food, wood, metal |
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|- |
|- |
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− | |Resort |
+ | |[[Resort]] |
+ | |40 |
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⚫ | |||
⚫ | |||
− | |A huge resort for your Trimps to live in. Sucks for the ones still stuck in huts. Supports 40 Trimps. |
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+ | |gems, food, wood, metal |
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|- |
|- |
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− | |Gateway |
+ | |[[Gateway]] |
⚫ | |||
⚫ | |||
⚫ | |||
− | |A Gateway to another dimension, where your Trimps can sleep and work. Supports 100 Trimps. |
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+ | |[[fragments]], gems, metal |
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|- |
|- |
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− | |Wormhole |
+ | |[[Wormhole]] |
+ | |1500 |
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⚫ | |||
⚫ | |||
− | |Use your crazy, helium-cooled, easy-to-aim wormhole generator to create easy-to-travel links to other colonizable planets where your Trimps can sleep and work. Each supports 1000 Trimps. |
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+ | |[[helium]], metal |
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|- |
|- |
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− | |Collector |
+ | |[[Collector]] |
+ | |5000 |
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⚫ | |||
+ | |Create a level 50+ map, and conquer the cell containing a half sliced pizza icon. |
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− | |You found plans for some sort of overly complicated solar panel. Each collector allows you to harvest more of the power of your home star, allowing your Trimps to colonize a larger chunck of your solar system. Each supports 5000 Trimps. |
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+ | |gems |
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⚫ | |||
+ | |[[Warpstation]] |
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+ | |10000<sup>1</sup> |
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+ | |[[Broken Planet|Break the planet]], then complete the second row of Zone 60. |
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+ | |gems, metal |
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⚫ | |||
+ | |[[Dimensional Generator]] |
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+ | |500M per tick<sup>2</sup> |
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+ | |Reach [[Magma]]. |
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+ | | -- |
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|} |
|} |
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+ | |||
⚫ | |||
+ | <sup>1</sup>Population per Warpstation increases with the purchase of Gigastations. |
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− | Some housing types will get upgrades further on in the game to allow them to increasing the amount of Trimps each unit stores. |
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+ | |||
− | {| class="article-table" style="font-size:16px;line-height:26px;" |
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+ | <sup>2</sup>Population per tick increases with Dimensional Generator upgrades. |
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+ | |||
⚫ | |||
+ | Some housing structures have upgrades which allows to further increase the room available and support more Trimps. Each Uber upgrade listed below increase the amount of Trimps housed by 2x, for each respective housing. |
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⚫ | |||
!Name |
!Name |
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!Unlock Requirement |
!Unlock Requirement |
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− | ! |
+ | !Description |
⚫ | |||
+ | |UberHut |
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⚫ | |||
+ | |"This extremely technical book will teach anyone who can understand the big words how to make bigger huts." |
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⚫ | |||
+ | |UberHouse |
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+ | |Create a map after reaching Zone 29. Conquer the cell containing a book icon within said map. |
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+ | |"This book talks about adding a second floor to your homes! Mind... blown..." |
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⚫ | |||
+ | |UberMansion |
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+ | |Create a map after reaching Zone 34. Conquer the cell containing a book icon within said map. |
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+ | |"This book will teach you how to make your Trimps share their mansions!" |
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|- |
|- |
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|UberHotel |
|UberHotel |
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− | |Create a map |
+ | |Create a map after reaching Zone 40. Conquer the cell containing a book icon within said map. |
− | |This book will |
+ | |"This book will teach you how to build smaller hotel rooms!" |
⚫ | |||
+ | |UberResort |
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+ | |Create a map after reaching Zone 47. Conquer the cell containing a book icon within said map. |
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+ | |"Wow! This book! It's so Resortsfull!" |
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⚫ | |||
+ | |[[Gigastation]] |
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+ | |First upgrade gained by finding it in Zone 61. |
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+ | More information [[Gigastation|here]]. |
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+ | |"You found blueprints detailing how to upgrade your Warpstation. Blimey!" |
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|} |
|} |
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+ | [[File:Glyphicons-318-tree-deciduous.png|23x23px|right]] |
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− | <sup>1</sup>Hotels will have room for 40 trimps after this upgrade (same as Resorts) and the upgrade works retroactively. |
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− | == Storage == |
+ | === Storage === |
− | Storage structures are used to store Food, Wood, and Metal. Each upgrade costs one-fourth of the current maximum of a material, and in return |
+ | Storage structures are used to store Food, Wood, and Metal. Each upgrade costs one-fourth of the current maximum of a material, and in return doubles the maximum storage amount of that material (in 1.0 and earlier, 50% of the storage). |
− | {|class="article-table" |
+ | {| class="article-table" |
!Name |
!Name |
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!Unlock Requirement |
!Unlock Requirement |
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|- |
|- |
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− | |Barn |
+ | |[[Barn]] |
|Reach 350 food at the game start. |
|Reach 350 food at the game start. |
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|- |
|- |
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− | |Shed |
+ | |[[Shed]] |
|Reach 350 wood at the game start. |
|Reach 350 wood at the game start. |
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|- |
|- |
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− | |Forge |
+ | |[[Forge]] |
|Reach 350 metal at the game start. |
|Reach 350 metal at the game start. |
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|} |
|} |
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− | == |
+ | === Miscellaneous === |
+ | {| class="article-table" |
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− | Found in Zone 2, gyms are the first source of blocking introduced to the player. Each gym initially blocks 4 damage. An [[Unlocks#One-time unlocks|upgrade]] in Zone 4 increases that by 50%, allowing 6 damage to be blocked per gym. |
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+ | !Name |
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− | |||
+ | !Unlock Requirement |
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− | At zone 25 you start getting an [[Unlocks#Repeated unlocks|upgrade]] called Gymystic which makes each Gym purchased increase the total Gym output by 5%. Each consecutive purchase of this upgrade will increase that percentage by 1%. |
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− | |||
⚫ | |||
− | The Tribute structure is unlocked after retrieving The Egg in Zone 17. The Egg is guarded by a random common monster in the center cell of the zone and it is denoted by a bullseye-like icon. Once the monster is defeated and The Egg is researched through the 'Upgrades' tab, you have unlocked the Tribute structure and may start upgrading it. |
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− | |||
− | The Tribute structure's description reads "Pay a tribute of food to your Dragimp, increasing his appetite and his speed. He will gather gems 5% faster (compounding)". It should be noted that compounding amounts can multiply quite quickly and give large yields at higher levels (example table and equation shown below). |
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⚫ | |||
− | !Tribute Level |
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− | |25 |
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− | |50 |
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− | |75 |
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⚫ | |||
− | |125 |
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− | |150 |
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− | |175 |
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− | |200 |
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|- |
|- |
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+ | |[[Trap]] |
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− | !Gems/second |
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+ | |Obtain 5 [[food]] and 5 [[wood|wood.]] |
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− | |1.69 |
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− | |5.73 |
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− | |19.4 |
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− | |65.8 |
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− | |223 |
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− | |754 |
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− | |2553 |
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− | |8646 |
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⚫ | |||
− | The equation used to find gems/second at any level is:<blockquote>(0.5 '''*''' (1.05 ^ Tribute Level)) * % from Motivation Perk</blockquote> |
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− | |||
⚫ | |||
− | The Nursery blueprint can be found in maps, level 23 or higher. Nurseries enhance your breeding speed by 1% with compounding effect. Here is a chart to quantify the effect it has on breeding: |
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− | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="margin:0pxauto;font-size:16px;line-height:26px;width:500px;float:left;height:0px;" |
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− | ! scope="col"|Levels (x) |
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− | ! scope="col"|Effect on Breeding Rate (1.01 ^ x) |
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|- |
|- |
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+ | |[[Gym]] |
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⚫ | |||
+ | |Complete cell 5 of [[World|Zone]] 2. |
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− | 70 |
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⚫ | |||
− | ≈ doubles breeding rates |
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|- |
|- |
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⚫ | |||
⚫ | |||
+ | |Conquer the Cell with the Egg on [[World|Zone]] 17 and buy The [[Egg (upgrade)|Egg.]] |
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− | 111 |
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⚫ | |||
− | ≈ triples breeding rates |
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|- |
|- |
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⚫ | |||
⚫ | |||
+ | |Create a level 23+ [[Maps|map]]. Conquer the cell containing a house icon within said map. |
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− | 140 |
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⚫ | |||
− | ≈ quadruples breeding rates |
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⚫ | |||
⚫ | |||
− | 209 |
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− | | |
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− | ≈ octuples breeding rates |
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|} |
|} |
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+ | |||
⚫ | |||
+ | * If you buy 9,007,199,254,740,995 (2^53 + 3) buildings at a time, the number of queued buildings will not decrement. This is not useful, however, as the only building that you can build that many of is Traps, since all other building structures cost infinite resources at that point. But as of update 5.1.3 this glitch was patched and it is impossible to buy any building of this amount. |
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[[Category:About the game]] |
[[Category:About the game]] |
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[[Category:The Basics]] |
[[Category:The Basics]] |
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+ | [[Category:Structures]] |
Revision as of 11:56, 26 March 2020
More about Trimps: | |
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Exploration: | Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot |
Basic Information: | Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat |
Long-term Gameplay: | Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy |
Gameplay Changes: | Portal • Challenges • Void Maps • Challenge²/Challenge³ • Player's Spire • Spire Assault |
Anomalies: | Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian • Mutated zones |
Other Useful Info: | Guides • Calculators • Changelog • Mods |
Structures, or buildings, are mainly comprised of material storage and housing for your Trimps, but other special structures include Traps, Gyms, Tributes and the Nursery.
List of structures
Housing
Housing structures represent living or working space for the Trimps. Purchasing these structures enable to increase their maximum population. Each structure type requires one or several different resources. With the Home Detector Mastery, the buildings that once requires maps to unlock will now do so once you clear the zone in which the building appears i.e. Mansion unlocks once you clear world zone 8.
Name | Pop | Unlock Requirement | Requires |
---|---|---|---|
Hut | 3 | Reach a population of 8 Trimps. | food, wood |
House | 5 | Reach a population of 65 Trimps. | food, wood, metal |
Mansion | 10 | Create a level 8+ map, and conquer the cell containing a house icon. | gems, food, wood, metal |
Hotel | 20 | Create a level 14+ map, and conquer the cell containing a house icon. | gems, food, wood, metal |
Resort | 40 | Create a level 25+ map, and conquer the cell containing a house icon. | gems, food, wood, metal |
Gateway | 100 | Create a level 30+ map, and conquer the cell containing a cog icon. | fragments, gems, metal |
Wormhole | 1500 | Create a level 37+ map, and conquer the cell containing a paperclip icon within said map. | helium, metal |
Collector | 5000 | Create a level 50+ map, and conquer the cell containing a half sliced pizza icon. | gems |
Warpstation | 100001 | Break the planet, then complete the second row of Zone 60. | gems, metal |
Dimensional Generator | 500M per tick2 | Reach Magma. | -- |
1Population per Warpstation increases with the purchase of Gigastations.
2Population per tick increases with Dimensional Generator upgrades.
Housing Upgrades
Some housing structures have upgrades which allows to further increase the room available and support more Trimps. Each Uber upgrade listed below increase the amount of Trimps housed by 2x, for each respective housing.
Name | Unlock Requirement | Description |
---|---|---|
UberHut | Create a map after reaching Zone 18. Conquer the cell containing a book icon within said map. | "This extremely technical book will teach anyone who can understand the big words how to make bigger huts." |
UberHouse | Create a map after reaching Zone 29. Conquer the cell containing a book icon within said map. | "This book talks about adding a second floor to your homes! Mind... blown..." |
UberMansion | Create a map after reaching Zone 34. Conquer the cell containing a book icon within said map. | "This book will teach you how to make your Trimps share their mansions!" |
UberHotel | Create a map after reaching Zone 40. Conquer the cell containing a book icon within said map. | "This book will teach you how to build smaller hotel rooms!" |
UberResort | Create a map after reaching Zone 47. Conquer the cell containing a book icon within said map. | "Wow! This book! It's so Resortsfull!" |
Gigastation | First upgrade gained by finding it in Zone 61.
More information here. |
"You found blueprints detailing how to upgrade your Warpstation. Blimey!" |
Storage
Storage structures are used to store Food, Wood, and Metal. Each upgrade costs one-fourth of the current maximum of a material, and in return doubles the maximum storage amount of that material (in 1.0 and earlier, 50% of the storage).
Name | Unlock Requirement |
---|---|
Barn | Reach 350 food at the game start. |
Shed | Reach 350 wood at the game start. |
Forge | Reach 350 metal at the game start. |
Miscellaneous
Name | Unlock Requirement |
---|---|
Trap | Obtain 5 food and 5 wood. |
Gym | Complete cell 5 of Zone 2. |
Tribute | Conquer the Cell with the Egg on Zone 17 and buy The Egg. |
Nursery | Create a level 23+ map. Conquer the cell containing a house icon within said map. |
Trivia
- If you buy 9,007,199,254,740,995 (2^53 + 3) buildings at a time, the number of queued buildings will not decrement. This is not useful, however, as the only building that you can build that many of is Traps, since all other building structures cost infinite resources at that point. But as of update 5.1.3 this glitch was patched and it is impossible to buy any building of this amount.