Trimps Wikia
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In Trimps, the story is presented fully in the message log. It contains introductory pieces, and new bits of story are revealed after completing specific levels.
 
In Trimps, the story is presented fully in the message log. It contains introductory pieces, and new bits of story are revealed after completing specific levels.
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At the moment, the world story officially ends after reaching Zone 20. Unlocking Anger by completing Zone 20, and then completing the Dimension of Anger, is the last major part of the story, which is unlocking the Portal with the intention of soft resetting your game.
   
 
== Introduction ==
 
== Introduction ==
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|Unlock: Breeding
 
|Unlock: Breeding
 
|"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
 
|"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
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|Unlock: Portal
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|"Don't ever let anyone tell you that you didn't just kill that Megablimp. Because you did. As he melts away into nothingness, you notice a green, shining box on the ground. In tiny writing on the box, you can make out the words 'Time portal. THIS SIDE UP'"
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|Unlock: Portal
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|"You were able to extract 30 Helium canisters from that Blimp! Now that you know how to do it, you'll be able to extract helium from normal Blimps."
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|Unlock: The Block
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|""Holy cowimp! A unique map!"
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|Unlock: Anger
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|"Your scientists are pissed. Not because of anything you did, but this gem seems to be making them mad. It'll take some research, but you think you can create a map to the place the gem originated from."
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|Unlock: Egg
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|"Your top scientists are pretty sure this is a Dragimp egg. They know Dragimps love shiny things, maybe it'll come out for some gems."
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|Unlock: Shieldblock
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|"This book explains methods of using a shield to actually block damage. The current shield will need to be completely destroyed and rebuilt, but it will give block instead of health. '''This is permanent'''"
 
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Revision as of 04:15, 15 July 2015

In Trimps, the story is presented fully in the message log. It contains introductory pieces, and new bits of story are revealed after completing specific levels.

At the moment, the world story officially ends after reaching Zone 20. Unlocking Anger by completing Zone 20, and then completing the Dimension of Anger, is the last major part of the story, which is unlocking the Portal with the intention of soft resetting your game.

Introduction

Most of the starting unlocks in Trimps come with story pieces, aiding the player in further progress.

Unlock Story text
Resource: wood "You'll need some wood to build stuff..."
Resource: science "This planet feels so familiar, yet so foreign. Maybe it's time to start sciencing things."
Unlock: Trimp "There's a weird impish little creature in the trap. A Trimp, you decide to call it. Since

you're so creative, you could probably train this Trimp to help out."

Unlock: Battle "War... what is it good for? Exploration, or something."
Unlock: Breeding "Apparently the Trimps breed if they're not working. Doesn't look pleasant."
Unlock: Portal "Don't ever let anyone tell you that you didn't just kill that Megablimp. Because you did. As he melts away into nothingness, you notice a green, shining box on the ground. In tiny writing on the box, you can make out the words 'Time portal. THIS SIDE UP'"
Unlock: Portal "You were able to extract 30 Helium canisters from that Blimp! Now that you know how to do it, you'll be able to extract helium from normal Blimps."
Unlock: The Block ""Holy cowimp! A unique map!"
Unlock: Anger "Your scientists are pissed. Not because of anything you did, but this gem seems to be making them mad. It'll take some research, but you think you can create a map to the place the gem originated from."
Unlock: Egg "Your top scientists are pretty sure this is a Dragimp egg. They know Dragimps love shiny things, maybe it'll come out for some gems."
Unlock: Shieldblock "This book explains methods of using a shield to actually block damage. The current shield will need to be completely destroyed and rebuilt, but it will give block instead of health. This is permanent"
Structure: Trap "Maybe there's something meaty and delicious here to Trap"
Structure: Barn "The food stores are getting pretty full, maybe you should start thinking about a Barn"
Structure: Shed "A nice Shed would allow you to keep more wood on hand"
Structure: Forge "A nice Forge would allow you to store more metal."
Structure: Hut "Doesn't seem like all of these little guys will fit in your ship. Luckily, you remember how to make small huts for shelter."
Structure: House "It's starting to get pretty crowded up in here. Maybe you should start building some better housing."

World story

Making your way to those worlds, the following bits of story will be shown:

World Story text
2 "Your Trimps killed a lot of bad guys back there. It seems like you're getting the hang of this. However the world is large, and there are many more zones to explore. Chop chop."
5 "Do you see that thing at the end of this zone? It's huge! It's terrifying! You've never seen anything like it before, but you know that it is a Blimp. How did you know that? Stop knowing things and go kill it."
7 "Slow and steady wins the race. Unless you're racing someone who is actually trying."
9 "You can't shake the feeling that you've been here before. Deja Vu?"
10 "Looks like another Blimp up ahead. Hard to tell from far away, but it looks like it has more heads than the last one."
11 "You're unstoppable as long as nothing stops you. Unfortunately, it seems like something really wants to stop you."
12 "Did you see that green light flash by? Weird. Oh well."
15 "Another day, another Blimp at the end of the zone"
16 "Seriously? Another Blimp so soon?"
17 "You climb a large cliff and look out over the new zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
18 "There seems to be a strange force urging you to keep going. The atmosphere is becoming... angrier. Part of you wants to turn around and go back, but most of you wants to keep going."
19 "You look behind and see your kingdom. You have gems, a colony, and territory. You wonder if enough Trimps have already fallen in battle. After contemplation, one word falls out of your mouth as you begin to move forward. 'Nah'"
20 "You can sense that you're close to your goal."