|More about Trimps:|
|Exploration:||Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot|
|Basic Information:||Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat|
|Long-term Gameplay:||Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy|
|Gameplay Changes:||Portal • Challenges • Void Maps • Challenge² • Player's Spire|
|Anomalies:||Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian|
|Other Useful Info:||Guides • Calculators • Changelog|
The Radon Universe is similar to the original Helium Universe, whereby there are world zones (100 cells per zone) and maps. Progressing further into the zones unlocks new mechanics and story pieces, giving insights behind Druopitee's actions and his interactions with Fluffy and Scruffy.
Changes from Helium UniverseEdit
The following are kept between the two Universes:
- Exotic Imp-ports
- Permanent Upgrades like AutoUpgrade and Map at Zone
- Challenge² bonuses
- Masteries, except for Liquification
- Player's Spire
The following are NOT kept between the two Universes, and hence is restricted to the Universe it exists in:
- Helium for U1, and Radon for U2
- Dimensional Generator and Empowerments of Nature upgrades
- Fluffy and his bonuses for U1, and Scruffy and his bonuses for U2
- Scientist 1-5 Challenges rewards (these can be reobtained)
- Map modifiers like Large Cache (these can be reobtained)
In addition, Heirlooms are much weaker in U2, and are only 10% as effective (the other 90% can be partly reobtained as a Scruffy bonus).
Block is gone in U2; in its place is a new mechanic called Prismatic Shield. This special shield can be first obtained by beating cell 5 of zone 2, and allows Trimps to resist enemy hits. All enemy hits will target Prismatic Shield first, and then the actual Trimp health once the Shield is depleted. The Prismatic Shield is recharged fully after an enemy is defeated.
A new modifier present in Radiating Heirlooms, called Gamma Burst, allows Trimps to charge up a powerful attack. Every attack adds 1 stack of Charging, and once 5 stacks are acquired, a Burst is released, further multiplying the damage of the current hit.
- The Smithy gives a 25% compounding bonus to Trimp Attack and Health.
- Purchasing a Microchip, which survives through Portals, is equivalent to completing a Scientist challenge.
- Meteorologists may be hired starting at zone 30 (cell 20). They increase Radon starting on the zone after they are hired.
Block is gone, as noted above, along with all of its supporting mechanics: Gyms, Trainers, TrainTacular, Gymystics, The Block and Shieldblock. Shields always give health. Radiant heirlooms never have Trimp Block or Trainer Efficiency modifiers.
Enemy Health and DamageEdit