More about Trimps:
Exploration: Helium UniverseRadon UniverseMapsUnique mapsUnlocksImpsStoryLoot
Basic Information: Trimp (species)ResourcesStructuresJobsUpgradesEquipmentSettingsCombat
Long-term Gameplay: Helium/RadonPerksHeirloomsFormationsMasteryAchievementsLiquificationFluffy/Scruffy
Gameplay Changes: PortalChallengesVoid MapsChallenge²Player's Spire
Anomalies: Broken PlanetCorruptionSpireMagmaEmpowerments of NatureObsidian
Other Useful Info: GuidesCalculatorsChangelog

Perks are first unlocked when the player uses the Portal for the first time, unlocked by completing The Dimension of Anger. By using the Portal, the player can assign their Helium to perks through the Portal screen. If the player has any left over spendable Helium from a previous run, they can use the now visible "View Perks" button on the bottom bar to assign it.

Perks.png

In order to assign Helium from a current run to perks the player must use the Portal. Helium from a current run can't be used to level up perks. (The exception is that helium obtained from purchasing a Bone Portal is considered to be from a previous run and may be used immediately.)

Perks[edit | edit source]

Perks which are unlocked as soon as the player first unlocks the Portal are available in the table below.

Required

base Helium

Level cap Perk name
4 20 Agility
4 - Bait
3 - Trumps
3 - Pheromones
3 - Packrat
2 - Motivation
1 - Power
1 - Toughness
1 - Looting

Hidden Perks[edit | edit source]

Listed below are perks which have to be obtained by completing certain objectives. Once unlocked, those perks stay with you forever within the save file - they persist through Portals and do not have to be obtained again.

Required

base Helium

Level cap Perk name Method of acquisition Min

Zone

1 10 Range Complete the Discipline challenge 20
75 10 Relentlessness Complete Trimple of Doom 33
15 - Artisanistry Complete the Metal challenge 25
25 - Carpentry Complete the Size challenge 35
75 7 Meditation Complete the Meditate challenge 45
100 - Resilience Complete the Trimp challenge 60
1000 10 Anticipation Complete the Trapper challenge 70
100K 3 Siphonology Complete the Mapocalypse challenge 115
150K - Coordinated Complete the Coordinate challenge 120
50K - Resourceful Complete the Mapology challenge 150
1M 30 Overkill Complete the Devastation challenge 170

Spire perks[edit | edit source]

Perks which are unlocked by progressing through the Spire are listed below.

These perks are the only perks to have an additive cost increase.

Base Helium cost Level cap Cost increase Perk name Method of acquisition
20000 - 500 Toughness II Beat Cell 10 of the Spire
20000 - 500 Power II Beat Cell 30 of the Spire
50000 - 1000 Motivation II Beat Cell 50 of the Spire
100000 - 10000 Carpentry II Beat Cell 80 of the Spire
100000 - 10000 Looting II

Beat Cell 100 of the Spire

Fluffy Perks[edit | edit source]

Perks which are unlocked by beating certain Spires are listed below. They have the same scaling cost as normal perks, with the exception of Capable, where the scaling cost is 10x.

Base Helium cost Level cap Perk name Method of acquisition
100M (1e8) 10 Capable Beat Spire II
100B (1e11) - Cunning Beat Spire III
100T (1e14) - Curious Beat Spire IV
100Qa (1e17) 75 Classy Beat Spire V

Radon Perks[edit | edit source]

By reaching the Radon Universe, a new set of Perks are available. Radon is now used to upgrade them (instead of Helium) and their requirements are as shown below. All Perks have the usual scaling cost except Equality, which has a 1.5x scaling cost.

Required base Radon Level cap Perk name Method of acquisition Min Zone
4 20 Agility
4 Bait
3 Trumps
3 Pheromones
3 Packrat
2 Motivation
1 Power
1 Toughness
1 Looting
1 100 Prismal
1 10 Range Complete Unlucky 15
25 Carpentry Complete Downsize 20
15 Artisanistry Complete Transmute 25
1 Equality Complete Unbalance 35
100 Criticality Complete Duel 45
100 Resilience Complete Trappapalooza 60
50M 40 Tenacity Complete Wither 70
1M 30 Overkill Complete Revenge 80
10B 40 Greed Complete Quest 85

Perk relations[edit | edit source]

Some perks affect the same factor (e.g. Power and Relentlessness affect damage, Toughness and Resilience affect health). Below tables will show those relations and how many levels in those perks the player should have were they aiming for maximum efficiency between gain and Helium cost of those perks.

The calculations used to determine those relations are done by dividing helium spent in the level to the multiplicative % gain in that level.

The Cost/% formula for perks with multiplicative gains (such as Carpentry or Resilience) are:

Cost / %

For perks with additive gains however, the additive % has to be converted to multiplicative first.

Cost / ((1 + (Level * %)) / (1 + ((Level-1) * %)) - 1)

Power, Range and Relentlessness[edit | edit source]

Power level Efficient Range level Efficient Relentlessness level
5 1
6 1
7 2
8 2
9 3
10 4
11 5
12 6
13 7
14 8 3
15 10 4
16 10 5
17 10 6
18 10 7
19 10 8
20 10 9
21 10 10

Resilience and Toughness[edit | edit source]

Resilience level Efficient Toughness level
1 14
2 15
3 16
4 17
5 18
6 19
7 20
8 21
9 22
10 23
11 23
12 24
13 25
14 26
15 27
16 28
17 29
18 30
19 31
20 32
21 33
22 34
23 35
24 36
25 37
26 37
27 38
28 39
29 40
30 41
31 42
32 43
33 44
34 45
35 46
36 47
37 48
38 49
39 50
40 51

Toughness II, Resilience and Toughness[edit | edit source]

Toughness II level Efficient Resilience level Efficient Toughness level
1 30 40
9 31 41
18 32 42
29 33 43
42 34 44
56 35 45
73 36 46
92 37 47
114 38 48
139 39 49
168 40 50
201 41 51
238 42 52
281 43 53
330 44 53
386 45 54
449 46 55
522 47 56
604 48 57
699 49 58
806 50 59
929 51 60
1069 52 61
1228 53 62
1410 54 63
1617 55 64
1854 56 65
2123 57 66
2430 58 67
2781 59 68
3180 60 69
3636 61 70
4155 62 71
4747 63 72
5423 64 73
6192 65 74
7070 66 75
8071 67 75
9212 68 76
10513 69 77
11996 70 78
13688 71 79
15616 72 80
17815 73 81
20322 74 82
23180 75 83
26439 76 84
30155 77 85
34392 78 86
39223 79 87
44730 80 88

Power II and Power[edit | edit source]

Power II level Efficient Power level
3 41
12 42
23 43
35 44
49 45
66 46
85 47
107 48
133 49
162 50
196 51
235 52
280 53
331 54
390 55
458 56
536 57
625 58
727 59
844 60
979 61
1133 62
1310 63
1513 64
1746 65
2012 66
2318 67
2668 68
3070 69
3530 70
4058 71
4662 72
5355 73
6149 74
7059 75
8101 76
9295 77
10664 78
12231 79
14027 80
16083 81
18439 82
21138 83
24229 84
27769 85
31824 86
36467 87
41785 88
47875 89
54853 90
62838 91
71982 92
82451 93
94438 94
108161 95
123872 96
141859 97
162450 98
186022 99
213005 100
243891 101
279245 102
319711 103
366028 104
419040 105
479711 106
549149 107
628616 108
719559 109
823632 110
942728 111
1079012 112
1234959 113
1413404 114
1617586 115

Motivation II and Motivation[edit | edit source]

Motivation II level Efficient Motivation level
5 42
16 43
29 44
43 45
60 46
79 47
102 48
127 49
157 50
191 51
230 52
275 53
326 54
385 55
453 56
530 57
620 58
722 59
839 60
974 61
1128 62
1305 63
1508 64
1741 65
2007 66
2313 67
2663 68
3065 69
3525 70
4053 71
4657 72
5350 73
6144 74
7054 75
8096 76
9290 77
10658 78
12226 79
14021 80
16078 81
18434 82
21133 83
24224 84
27764 85
31819 86
36462 87
41780 88
47870 89

Carpentry II and Carpentry[edit | edit source]

Carpentry II level Efficient Carpentry level
1 47
5 48
9 49
14 50
20 51
28 52
39 53
51 54
67 55
86 56
109 57
136 58
169 59
208 60
253 61
306 62
368 63
440 64
522 65
617 66
726 67
851 68
995 69
1159 70
1346 71
1560 72
1805 73
2084 74
2402 75
2766 76
3180 77
3653 78
4193 79
4808 80
5510 81
6310 82
7222 83
8263 84
9449 85
10802 86
12344 87
14102 88
16108 89
18394 90
21001 91
23973 92
27362 93
31225 94
35631 95
40654 96
46381 97
54026 98
61628 99
70295 100
80178 101
91446 102
104293 103
118941 104
135642 105
154684 106
176396 107
201151 108
229376 109
261558 110
298251 111
340087 112
387788 113
442175 114
504186 115

Looting II and Looting[edit | edit source]

Looting II level Efficient Looting level
2 52
5 53
10 54
16 55
23 56
33 57
45 58
60 59
78 60
100 61
128 62
160 63
199 64
246 65
300 66
364 67
438 68
524 69
624 70
739 71
871 72
1024 73
1200 74
1401 75
1633 76
1899 77
2203 78
2553 79
2953 80
3413 81
3939 82
4542 83
5232 84
6024 85
6930 86
7968 87
9156 88
10518 89
12077 90
13862 91
15906 92
18247 93
20927 94
23995 95
27508 96
31529 97
36133 98
41403 99
47436 100
54618 101
62561 102
71652 103
82056 104
93965 105
107594 106
123192 107
141042 108
161469 109
184845 110
211594 111
242203 112
277228 113
317304 114
363159 115
415626 116

Respec[edit | edit source]

After first unlocking the Portal, the button View Perks on the bottom bar unlocks. Through that button, the player can see their perks as well as respec them. It is possible to respec only once per run, with no penalties whatsoever. To get another respec after using one, the player has to use the Portal to soft reset their game, or purchase "Portal" from the Bone Trader.

If you have the perk Carpentry and attempt to respec without putting as many or more points back into it, the game will not allow you to respec if your new amount of maximum Trimps falls into one of these criteria:

  • is less than
[Fighting group size] * 2.4
  • is less than
[Number of Trimps employed] * 2

If you want to respec into a lesser amount of Carpentry, consider firing some workers first. Farmers/Lumberjacks/Miners are the best candidates to lose their jobs, because they are the cheapest to move around due to their low, unchanging hiring cost.

Perk costs[edit | edit source]

Total Helium cost of capped perks[edit | edit source]

Perk Level cap Total

Helium cost

Range 10 69 69
Meditation 7 1332 1,332
Agility 20 2626 2,626
Relentlessness 10 3223 3,223
Anticipation 10 42646 42,646
Siphonology 3 399K 3.99e5
Overkill 30 8.73B 8.73e9
Capable 10 111Qa 1.11e17
Classy 75 111Sp 1.11e26

Perk costs formula[edit | edit source]

This formula applies to all perks other than the Spire perks and Capable.

where:

  • - current level
  • - perk base cost

The final result is rounded up.

Helium cost of individual levels[edit | edit source]

Perks/Helium_cost_of_individual_levels

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