More about Trimps: | |
---|---|
Exploration: | Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot |
Basic Information: | Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat |
Long-term Gameplay: | Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy |
Gameplay Changes: | Portal • Challenges • Void Maps • Challenge²/Challenge³ • Player's Spire • Spire Assault |
Anomalies: | Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian • Mutated zones |
Other Useful Info: | Guides • Calculators • Changelog • Mods |
Perks are first unlocked when the player uses the Portal for the first time, unlocked by completing The Dimension of Anger. By using the Portal, the player can assign their Helium to perks through the Portal screen. If the player has any left over spendable Helium from a previous run, they can use the now visible "View Perks" button on the bottom bar to assign it.
In order to assign Helium from a current run to perks the player must use the Portal. Helium from a current run can't be used to level up perks. (The exception is that helium obtained from purchasing a Bone Portal is considered to be from a previous run and may be used immediately.)
Perks[]
Perks which are unlocked as soon as the player first unlocks the Portal are available in the table below.
Required
base Helium |
Level cap | Perk name |
---|---|---|
4 | 20 | Agility |
4 | - | Bait |
3 | - | Trumps |
3 | - | Pheromones |
3 | - | Packrat |
2 | - | Motivation |
1 | - | Power |
1 | - | Toughness |
1 | - | Looting |
Hidden Perks[]
Listed below are perks which have to be obtained by completing certain objectives. Once unlocked, those perks stay with you forever within the save file - they persist through Portals and do not have to be obtained again.
Required
base Helium |
Level cap | Perk name | Method of acquisition | Min
Zone |
---|---|---|---|---|
1 | 10 | Range | Complete the Discipline challenge | 20 |
75 | 10 | Relentlessness | Complete Trimple of Doom | 33 |
15 | Artisanistry | Complete the Metal challenge | 25 | |
25 | Carpentry | Complete the Size challenge | 35 | |
75 | 7 | Meditation | Complete the Meditate challenge | 45 |
100 | Resilience | Complete the Trimp challenge | 60 | |
1000 | 10 | Anticipation | Complete the Trapper challenge | 70 |
100K | 3 | Siphonology | Complete the Mapocalypse challenge | 115 |
150K | Coordinated | Complete the Coordinate challenge | 120 | |
50K | Resourceful | Complete the Mapology challenge | 150 | |
1M | 30 | Overkill | Complete the Devastation challenge | 170 |
Spire perks[]
Perks which are unlocked by progressing through the Spire are listed below.
These perks are the only perks to have an additive cost increase.
Base Helium cost | Level cap | Cost increase | Perk name | Method of acquisition |
---|---|---|---|---|
20000 | - | 500 | Toughness II | Beat Cell 10 of the Spire |
20000 | - | 500 | Power II | Beat Cell 30 of the Spire |
50000 | - | 1000 | Motivation II | Beat Cell 50 of the Spire |
100000 | - | 10000 | Carpentry II | Beat Cell 80 of the Spire |
100000 | - | 10000 | Looting II |
Beat Cell 100 of the Spire |
Fluffy Perks[]
Perks which are unlocked by beating certain Spires are listed below. They have the same scaling cost as normal perks, with the exception of Capable, where the scaling cost is 10x.
Base Helium cost | Level cap | Perk name | Method of acquisition | |
---|---|---|---|---|
100M (1e8) | 10 | Capable | Beat Spire II | |
100B (1e11) | - | Cunning | Beat Spire III | |
100T (1e14) | - | Curious | Beat Spire IV | |
100Qa (1e17) | 75 | Classy | Beat Spire V |
Radon Perks[]
By reaching the Radon Universe, a new set of Perks are available. Radon is now used to upgrade them (instead of Helium) and their requirements are as shown below. All Perks have the usual scaling cost except Equality, which has a 1.5x scaling cost, Championism which has a 5x scaling cost, and Observation which has a 2x scaling cost.
Required base Radon | Level cap | Perk name | Method of acquisition | Min Zone |
---|---|---|---|---|
4 | 20 | Agility | ||
4 | Bait | |||
3 | Trumps | |||
3 | Pheromones | |||
3 | Packrat | |||
2 | Motivation | |||
1 | Power | |||
1 | Toughness | |||
1 | Looting | |||
1 | 100 | Prismal | ||
1 | 10 | Range | Complete Unlucky | 15 |
25 | Carpentry | Complete Downsize | 20 | |
15 | Artisanistry | Complete Transmute | 25 | |
1 | Equality | Complete Unbalance | 35 | |
100 | Criticality | Complete Duel | 45 | |
100 | Resilience | Complete Trappapalooza | 60 | |
50M | 40 | Tenacity | Complete Wither | 70 |
1B | Championism | Purchase in Spire Assault | 75 | |
1M | 30 | Hunger | Complete Revenge | 80 |
10B | 40 | Greed | Complete Quest | 85 |
1Qa | Frenzy | Complete Berserk | 115 | |
5Qi | 50 | Observation | Complete Nurture with L10 Cruffys | 135 |
500Sx | 10 | Masterfulness | Complete Hypothermia | 175 |
500Sx | Smithology | Complete Smithless | 201 |
Perk relations[]
Some perks affect the same factor (e.g. Power and Relentlessness affect damage, Toughness and Resilience affect health). Below tables will show those relations and how many levels in those perks the player should have were they aiming for maximum efficiency between gain and Helium cost of those perks.
The calculations used to determine those relations are done by dividing helium spent in the level to the multiplicative % gain in that level.
The Cost/% formula for perks with multiplicative gains (such as Carpentry or Resilience) are:
- Cost / %
For perks with additive gains however, the additive % has to be converted to multiplicative first.
- Cost / ((1 + (Level * %)) / (1 + ((Level-1) * %)) - 1)
Power, Range and Relentlessness[]
Power level | Efficient Range level | Efficient Relentlessness level |
---|---|---|
5 | 1 | |
6 | 1 | |
7 | 2 | |
8 | 2 | |
9 | 3 | |
10 | 4 | |
11 | 5 | |
12 | 6 | |
13 | 7 | |
14 | 8 | 3 |
15 | 10 | 4 |
16 | 10 | 5 |
17 | 10 | 6 |
18 | 10 | 7 |
19 | 10 | 8 |
20 | 10 | 9 |
21 | 10 | 10 |
Resilience and Toughness[]
Resilience level | Efficient Toughness level |
---|---|
1 | 14 |
2 | 15 |
3 | 16 |
4 | 17 |
5 | 18 |
6 | 19 |
7 | 20 |
8 | 21 |
9 | 22 |
10 | 23 |
11 | 23 |
12 | 24 |
13 | 25 |
14 | 26 |
15 | 27 |
16 | 28 |
17 | 29 |
18 | 30 |
19 | 31 |
20 | 32 |
21 | 33 |
22 | 34 |
23 | 35 |
24 | 36 |
25 | 37 |
26 | 37 |
27 | 38 |
28 | 39 |
29 | 40 |
30 | 41 |
31 | 42 |
32 | 43 |
33 | 44 |
34 | 45 |
35 | 46 |
36 | 47 |
37 | 48 |
38 | 49 |
39 | 50 |
40 | 51 |
Toughness II, Resilience and Toughness[]
Toughness II level | Efficient Resilience level | Efficient Toughness level |
---|---|---|
1 | 30 | 40 |
9 | 31 | 41 |
18 | 32 | 42 |
29 | 33 | 43 |
42 | 34 | 44 |
56 | 35 | 45 |
73 | 36 | 46 |
92 | 37 | 47 |
114 | 38 | 48 |
139 | 39 | 49 |
168 | 40 | 50 |
201 | 41 | 51 |
238 | 42 | 52 |
281 | 43 | 53 |
330 | 44 | 53 |
386 | 45 | 54 |
449 | 46 | 55 |
522 | 47 | 56 |
604 | 48 | 57 |
699 | 49 | 58 |
806 | 50 | 59 |
929 | 51 | 60 |
1069 | 52 | 61 |
1228 | 53 | 62 |
1410 | 54 | 63 |
1617 | 55 | 64 |
1854 | 56 | 65 |
2123 | 57 | 66 |
2430 | 58 | 67 |
2781 | 59 | 68 |
3180 | 60 | 69 |
3636 | 61 | 70 |
4155 | 62 | 71 |
4747 | 63 | 72 |
5423 | 64 | 73 |
6192 | 65 | 74 |
7070 | 66 | 75 |
8071 | 67 | 75 |
9212 | 68 | 76 |
10513 | 69 | 77 |
11996 | 70 | 78 |
13688 | 71 | 79 |
15616 | 72 | 80 |
17815 | 73 | 81 |
20322 | 74 | 82 |
23180 | 75 | 83 |
26439 | 76 | 84 |
30155 | 77 | 85 |
34392 | 78 | 86 |
39223 | 79 | 87 |
44730 | 80 | 88 |
Power II and Power[]
Power II level | Efficient Power level |
---|---|
3 | 41 |
12 | 42 |
23 | 43 |
35 | 44 |
49 | 45 |
66 | 46 |
85 | 47 |
107 | 48 |
133 | 49 |
162 | 50 |
196 | 51 |
235 | 52 |
280 | 53 |
331 | 54 |
390 | 55 |
458 | 56 |
536 | 57 |
625 | 58 |
727 | 59 |
844 | 60 |
979 | 61 |
1133 | 62 |
1310 | 63 |
1513 | 64 |
1746 | 65 |
2012 | 66 |
2318 | 67 |
2668 | 68 |
3070 | 69 |
3530 | 70 |
4058 | 71 |
4662 | 72 |
5355 | 73 |
6149 | 74 |
7059 | 75 |
8101 | 76 |
9295 | 77 |
10664 | 78 |
12231 | 79 |
14027 | 80 |
16083 | 81 |
18439 | 82 |
21138 | 83 |
24229 | 84 |
27769 | 85 |
31824 | 86 |
36467 | 87 |
41785 | 88 |
47875 | 89 |
54853 | 90 |
62838 | 91 |
71982 | 92 |
82451 | 93 |
94438 | 94 |
108161 | 95 |
123872 | 96 |
141859 | 97 |
162450 | 98 |
186022 | 99 |
213005 | 100 |
243891 | 101 |
279245 | 102 |
319711 | 103 |
366028 | 104 |
419040 | 105 |
479711 | 106 |
549149 | 107 |
628616 | 108 |
719559 | 109 |
823632 | 110 |
942728 | 111 |
1079012 | 112 |
1234959 | 113 |
1413404 | 114 |
1617586 | 115 |
Motivation II and Motivation[]
Motivation II level | Efficient Motivation level |
---|---|
5 | 42 |
16 | 43 |
29 | 44 |
43 | 45 |
60 | 46 |
79 | 47 |
102 | 48 |
127 | 49 |
157 | 50 |
191 | 51 |
230 | 52 |
275 | 53 |
326 | 54 |
385 | 55 |
453 | 56 |
530 | 57 |
620 | 58 |
722 | 59 |
839 | 60 |
974 | 61 |
1128 | 62 |
1305 | 63 |
1508 | 64 |
1741 | 65 |
2007 | 66 |
2313 | 67 |
2663 | 68 |
3065 | 69 |
3525 | 70 |
4053 | 71 |
4657 | 72 |
5350 | 73 |
6144 | 74 |
7054 | 75 |
8096 | 76 |
9290 | 77 |
10658 | 78 |
12226 | 79 |
14021 | 80 |
16078 | 81 |
18434 | 82 |
21133 | 83 |
24224 | 84 |
27764 | 85 |
31819 | 86 |
36462 | 87 |
41780 | 88 |
47870 | 89 |
Carpentry II and Carpentry[]
Carpentry II level | Efficient Carpentry level |
---|---|
1 | 47 |
5 | 48 |
9 | 49 |
14 | 50 |
20 | 51 |
28 | 52 |
39 | 53 |
51 | 54 |
67 | 55 |
86 | 56 |
109 | 57 |
136 | 58 |
169 | 59 |
208 | 60 |
253 | 61 |
306 | 62 |
368 | 63 |
440 | 64 |
522 | 65 |
617 | 66 |
726 | 67 |
851 | 68 |
995 | 69 |
1159 | 70 |
1346 | 71 |
1560 | 72 |
1805 | 73 |
2084 | 74 |
2402 | 75 |
2766 | 76 |
3180 | 77 |
3653 | 78 |
4193 | 79 |
4808 | 80 |
5510 | 81 |
6310 | 82 |
7222 | 83 |
8263 | 84 |
9449 | 85 |
10802 | 86 |
12344 | 87 |
14102 | 88 |
16108 | 89 |
18394 | 90 |
21001 | 91 |
23973 | 92 |
27362 | 93 |
31225 | 94 |
35631 | 95 |
40654 | 96 |
46381 | 97 |
54026 | 98 |
61628 | 99 |
70295 | 100 |
80178 | 101 |
91446 | 102 |
104293 | 103 |
118941 | 104 |
135642 | 105 |
154684 | 106 |
176396 | 107 |
201151 | 108 |
229376 | 109 |
261558 | 110 |
298251 | 111 |
340087 | 112 |
387788 | 113 |
442175 | 114 |
504186 | 115 |
Looting II and Looting[]
Looting II level | Efficient Looting level |
---|---|
2 | 52 |
5 | 53 |
10 | 54 |
16 | 55 |
23 | 56 |
33 | 57 |
45 | 58 |
60 | 59 |
78 | 60 |
100 | 61 |
128 | 62 |
160 | 63 |
199 | 64 |
246 | 65 |
300 | 66 |
364 | 67 |
438 | 68 |
524 | 69 |
624 | 70 |
739 | 71 |
871 | 72 |
1024 | 73 |
1200 | 74 |
1401 | 75 |
1633 | 76 |
1899 | 77 |
2203 | 78 |
2553 | 79 |
2953 | 80 |
3413 | 81 |
3939 | 82 |
4542 | 83 |
5232 | 84 |
6024 | 85 |
6930 | 86 |
7968 | 87 |
9156 | 88 |
10518 | 89 |
12077 | 90 |
13862 | 91 |
15906 | 92 |
18247 | 93 |
20927 | 94 |
23995 | 95 |
27508 | 96 |
31529 | 97 |
36133 | 98 |
41403 | 99 |
47436 | 100 |
54618 | 101 |
62561 | 102 |
71652 | 103 |
82056 | 104 |
93965 | 105 |
107594 | 106 |
123192 | 107 |
141042 | 108 |
161469 | 109 |
184845 | 110 |
211594 | 111 |
242203 | 112 |
277228 | 113 |
317304 | 114 |
363159 | 115 |
415626 | 116 |
Respec[]
After first unlocking the Portal, the button View Perks on the bottom bar unlocks. Through that button, the player can see their perks as well as respec them. It is possible to respec only once per run, with no penalties whatsoever. To get another respec after using one, the player has to use the Portal to soft reset their game, or purchase "Portal" from the Bone Trader.
If you have the perk Carpentry and attempt to respec without putting as many or more points back into it, the game will not allow you to respec if your new amount of maximum Trimps falls into one of these criteria:
- is less than
- [Fighting group size] * 2.4
- is less than
- [Number of Trimps employed] * 2
If you want to respec into a lesser amount of Carpentry, consider firing some workers first. Farmers/Lumberjacks/Miners are the best candidates to lose their jobs, because they are the cheapest to move around due to their low, unchanging hiring cost.
Perk costs[]
Total Helium cost of capped perks[]
Perk | Level cap | Total Helium cost | (Scientific Notation) |
---|---|---|---|
Range | 10 | 69 | 69 |
Meditation | 7 | 1332 | 1,332 |
Agility | 20 | 2626 | 2,626 |
Relentlessness | 10 | 3223 | 3,223 |
Anticipation | 10 | 42646 | 42,646 |
Siphonology | 3 | 399K | 3.99e5 |
Overkill | 30 | 8.73B | 8.73e9 |
Capable | 10 | 111Qa | 1.11e17 |
Classy | 75 | 111Sp | 1.11e26 |
Total Radon cost of capped perks[]
Perk | Level cap | Total Radon cost | (Scientific Notation) |
---|---|---|---|
Range | 10 | 69 | 69 |
Agility | 20 | 2626 | 2,626 |
Hunger | 30 | 8.73B | 8.73e9 |
Prismal | 100 | 826B | 8.26e11 |
Tenacity | 40 | 6.02T | 6.02e12 |
Greed | 40 | 1.20Qa | 1.02e15 |
Observation | 50 | 5.63Dc | 5.63e33 |
Perk costs formula[]
This formula applies to all perks other than the Spire perks, Capable, Equality, Championism and Observation.
where:
- - current level
- - perk base cost
The final result is rounded up.