Trimps Wikia
(factual errors)
Tags: Visual edit apiedit
(removed information about weak base value for gems, as its actually completely negligible when you have tributes)
Tags: Visual edit apiedit
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Note: This page refers to "Base value" a lot. Base value is the value shown on the loot breakdown, which can be accessed by pressing the present icon in the top right of the visible map, right above the enemy health bar.
 
Note: This page refers to "Base value" a lot. Base value is the value shown on the loot breakdown, which can be accessed by pressing the present icon in the top right of the visible map, right above the enemy health bar.
 
Note: [[Gems]] is the only resource whose Base value is manipulated due to map level. Other resources' Base values use only current zone level, regardless if the player is doing world zone or a map, which means they stay constant when the player switches between different level maps/world. This means that '''the penalty for running lower level maps is significantly greater for Gems''' than other resources, because the map penalty is applied on top of this phenomenon.
 
   
 
== Formula: Basic [[resources]] ==
 
== Formula: Basic [[resources]] ==
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== Formula: [[Maps]] ==
 
== Formula: [[Maps]] ==
The gain from all of the above formulas is further changed if the player is running a map. Note: Maps change the Gems base value depending on map level, which is done in the [[Loot# Formula: Gems|Gems section of this page]].<blockquote>'''a''' = [Gain] * [Map loot percentage]</blockquote><blockquote>'''b''' = a * (0.8 ^ ([World zone] - [Map level]))</blockquote>
+
The gain from all of the above formulas is further changed if the player is running a map. Note: Maps change the Gems base value depending on map level, which is done in the [[Loot#Formula: Gems|Gems section of this page]].<blockquote>'''a''' = [Gain] * [Map loot percentage]</blockquote><blockquote>'''b''' = a * (0.8 ^ ([World zone] - [Map level]))</blockquote>
 
* a is the gain after taking into account the loot percentage of the map
 
* a is the gain after taking into account the loot percentage of the map
 
* b is the final gain
 
* b is the final gain

Revision as of 10:48, 5 December 2015

Resource rewards for progressing through the battle feature are called loot.

Loot is dropped by various imps encountered by the player.

If you were looking for a simple breakdown of resources, check here.

Note: This page refers to "Base value" a lot. Base value is the value shown on the loot breakdown, which can be accessed by pressing the present icon in the top right of the visible map, right above the enemy health bar.

Formula: Basic resources

Below is the loot formula for food, wood and metal used in the game.

Part 1

modifier = 0.5 * 1.25 ^ mod1

  • mod1 = This is the player's current zone number if it's under 60. Otherwise, it's 59.

Part 2

This part only applies if the player is above zone 14 (15+). You might notice it's similar to what Bounty does - that's exactly because of Bounty, but loot doesn't actually require you to purchase it.

modifier = modifier * 2

Part 3

This part only applies if the player is above zone 59 (60+). This is due to how mega books affect production.

modifier = modifier * (mod2 ^ ([Current zone] - 59))

  • mod2 = 1.5. If the challenge Frugal was completed, 1.6.

Part 4

This part only applies if the player owns Whipimp.

modifier = modifier * (100% + mod3)

  • mod3 = This is the Whipimp gain percentage shown in resource gathering breakdowns accessed by clicking on text showing production speed "+x/sec"

Part 5

This part only applies if the player currently has a duration created from the Turkimp. Note: This multiplier applies to all three basic resources at once, as long as one of them is being manually worked on by the player.

modifier = modifier * 1.166

Part 6

a = modifier * mod4

b = (a * 0.8) + ((a * 0.002) * (cell + 1))

  • mod4 = 5, if the player is above zone 99 (100+). Otherwise, 3.5.
  • cell = completed cell

Part 7

c = b * ([Max Trimps] * 0.16)

Result

  • b is the base gain
  • c is the base gain with the Trimps multiplier added (as seen on the loot breakdowns)

Formula: Gems

Part 1

a = ((mod1 - 1 + (mod2 - 1) * 100) - 400) * 1.35

b = round(0.5 * (1.23 ^ sqrt(a))) + round(0.5 * a)

c = (b * 0.8) + ((b * 0.002) * (cell + 1))

  • mod1 = completed cell in the world map if doing world, or in the map if doing a map
  • mod2 = current zone in the world map if doing world, current map level of the map if doing a map
  • cell = completed cell

as well as:

  • round - round to nearest number
  • sqrt - square root

Part 2

This part only applies if the player purchased the Egg and has a Dragimp available as a result.

d = (1.5 * (1.05 ^ [Tribute level]))

e = (d * 0.8) + ((d * 0.002) * (cell + 1))

f = e + c

  • cell = completed cell

Result

  • c is the base gain before buying the Egg
  • f is the base gain after buying the Egg and having at least one level in Tribute

Formula: Map fragments

a = 1.15 ^ [Current level]

Result

  • a is the base gain

Formula: Looting and Magnimp

The base gain from all of the above formulas is further increased by Looting and Magnimp, like so:

a = [Base gain] * ([Looting perk level] * 0.05 + 1)

b = a * (100% + [Magnimp % gain])

  • a is the gain amplified by the Looting perk. Only count this if you have at least one point in looting, otherwise skip
  • b is the gain amplified by Magnimp. Only count this if you have Magnimp, otherwise skip

Formula: Maps

The gain from all of the above formulas is further changed if the player is running a map. Note: Maps change the Gems base value depending on map level, which is done in the Gems section of this page.

a = [Gain] * [Map loot percentage]

b = a * (0.8 ^ ([World zone] - [Map level]))

  • a is the gain after taking into account the loot percentage of the map
  • b is the final gain