No edit summary Tags: Visual edit apiedit |
(turkimp loot) Tags: Visual edit apiedit |
||
Line 24: | Line 24: | ||
=== Part 5 === |
=== Part 5 === |
||
+ | This part only applies if the player currently has a duration created from the [[Turkimp]]. Note: This multiplier applies to all three basic resources at once, '''as long as one of them is being manually worked on by the player'''.<blockquote>'''modifier''' = modifier * 1.166</blockquote> |
||
+ | |||
+ | === Part 6 === |
||
<blockquote>'''a''' = modifier * mod4</blockquote><blockquote>'''b''' = (a * 0.8) + ((a * 0.002) * (cell + 1))</blockquote><blockquote>'''c''' = b * ([Max Trimps] * 0.16)</blockquote> |
<blockquote>'''a''' = modifier * mod4</blockquote><blockquote>'''b''' = (a * 0.8) + ((a * 0.002) * (cell + 1))</blockquote><blockquote>'''c''' = b * ([Max Trimps] * 0.16)</blockquote> |
||
* mod4 = '''5''', if the player is above zone 99 (100+). Otherwise, '''3.5'''. |
* mod4 = '''5''', if the player is above zone 99 (100+). Otherwise, '''3.5'''. |
Revision as of 08:43, 19 November 2015
Resource rewards for progressing through the battle feature are called loot.
Loot is dropped by various imps encountered by the player.
If you were looking for a simple breakdown of resources, check here.
Formula: Basic resources
Below is the loot formula for food, wood and metal used in the game.
Part 1
modifier = 0.5 * 1.25 ^ mod1
- mod1 = This is the player's current zone number if it's under 60. Otherwise, it's 59.
Part 2
This part only applies if the player is above zone 14 (15+). You might notice it's similar to what Bounty does - that's exactly because of Bounty, but loot doesn't actually require you to purchase it.
modifier = modifier * 2
Part 3
This part only applies if the player is above zone 59 (60+). This is due to how mega books affect production.
modifier = modifier * (mod2 ^ ([Current zone] - 59))
- mod2 = 1.5. If the challenge Frugal was completed, 1.6.
Part 4
This part only applies if the player owns Whipimp.
modifier = modifier * (100% + mod3)
- mod3 = This is the Whipimp gain percentage shown in resource gathering breakdowns accessed by clicking on text showing production speed "+x/sec"
Part 5
This part only applies if the player currently has a duration created from the Turkimp. Note: This multiplier applies to all three basic resources at once, as long as one of them is being manually worked on by the player.
modifier = modifier * 1.166
Part 6
a = modifier * mod4
b = (a * 0.8) + ((a * 0.002) * (cell + 1))
c = b * ([Max Trimps] * 0.16)
- mod4 = 5, if the player is above zone 99 (100+). Otherwise, 3.5.
- cell = completed cell
Result
- c is the base gain
Formula: Gems
Part 1
a = cell + ([Current zone] * 100)
b = round(0.5 * (1.23 ^ sqrt(a)))
b = b + round(0.5 * a)
c = (b * 0.8) + ((b * 0.002) * (cell + 1))
- cell = completed cell
as well as:
- round - round to nearest number
- sqrt - square root
Part 2
This part only applies if the player purchased the Egg and has a Dragimp available as a result.
d = (1.5 * (1.05 ^ [Tribute level]))
e = (d * 0.8) + ((d * 0.002) * (cell + 1))
f = e + c
Result
- c is the base gain before buying the Egg
- f is the base gain after buying the Egg and having at least one level in Tribute
Formula: Map fragments
a = 1.15 ^ [Current level]
Result
- a is the base gain
Formula: Looting and Magnimp
The base gain from all of the above formulas is further increased by Looting and Magnimp, like so:
a = [Base gain] * ([Looting perk level] * 0.05 + 1)
b = a * (100% + [Magnimp % gain])
- a is the gain amplified by the Looting perk. Only count this if you have at least one point in looting, otherwise skip
- b is the gain amplified by Magnimp. Only count this if you have Magnimp, otherwise skip
Formula: Maps
The gain from all of the above formulas is further changed if the player is running a map.
a = [Gain] * [Map loot percentage]
b = a * (0.8 ^ ([World zone] - [Map level]))
- a is the gain after taking into account the loot percentage of the map
- b is the final gain