Trimps Wikia
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(turkimp loot)
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=== Part 5 ===
 
=== Part 5 ===
  +
This part only applies if the player currently has a duration created from the [[Turkimp]]. Note: This multiplier applies to all three basic resources at once, '''as long as one of them is being manually worked on by the player'''.<blockquote>'''modifier''' = modifier * 1.166</blockquote>
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=== Part 6 ===
 
<blockquote>'''a''' = modifier * mod4</blockquote><blockquote>'''b''' = (a * 0.8) + ((a * 0.002) * (cell + 1))</blockquote><blockquote>'''c''' = b * ([Max Trimps] * 0.16)</blockquote>
 
<blockquote>'''a''' = modifier * mod4</blockquote><blockquote>'''b''' = (a * 0.8) + ((a * 0.002) * (cell + 1))</blockquote><blockquote>'''c''' = b * ([Max Trimps] * 0.16)</blockquote>
 
* mod4 = '''5''', if the player is above zone 99 (100+). Otherwise, '''3.5'''.
 
* mod4 = '''5''', if the player is above zone 99 (100+). Otherwise, '''3.5'''.

Revision as of 08:43, 19 November 2015

Resource rewards for progressing through the battle feature are called loot.

Loot is dropped by various imps encountered by the player.

If you were looking for a simple breakdown of resources, check here.

Formula: Basic resources

Below is the loot formula for food, wood and metal used in the game.

Part 1

modifier = 0.5 * 1.25 ^ mod1

  • mod1 = This is the player's current zone number if it's under 60. Otherwise, it's 59.

Part 2

This part only applies if the player is above zone 14 (15+). You might notice it's similar to what Bounty does - that's exactly because of Bounty, but loot doesn't actually require you to purchase it.

modifier = modifier * 2

Part 3

This part only applies if the player is above zone 59 (60+). This is due to how mega books affect production.

modifier = modifier * (mod2 ^ ([Current zone] - 59))

  • mod2 = 1.5. If the challenge Frugal was completed, 1.6.

Part 4

This part only applies if the player owns Whipimp.

modifier = modifier * (100% + mod3)

  • mod3 = This is the Whipimp gain percentage shown in resource gathering breakdowns accessed by clicking on text showing production speed "+x/sec"

Part 5

This part only applies if the player currently has a duration created from the Turkimp. Note: This multiplier applies to all three basic resources at once, as long as one of them is being manually worked on by the player.

modifier = modifier * 1.166

Part 6

a = modifier * mod4

b = (a * 0.8) + ((a * 0.002) * (cell + 1))

c = b * ([Max Trimps] * 0.16)

  • mod4 = 5, if the player is above zone 99 (100+). Otherwise, 3.5.
  • cell = completed cell

Result

  • c is the base gain

Formula: Gems

Part 1

a = cell + ([Current zone] * 100)

b = round(0.5 * (1.23 ^ sqrt(a)))

b = b + round(0.5 * a)

c = (b * 0.8) + ((b * 0.002) * (cell + 1))

  • cell = completed cell

as well as:

  • round - round to nearest number
  • sqrt - square root

Part 2

This part only applies if the player purchased the Egg and has a Dragimp available as a result.

d = (1.5 * (1.05 ^ [Tribute level]))

e = (d * 0.8) + ((d * 0.002) * (cell + 1))

f = e + c

Result

  • c is the base gain before buying the Egg
  • f is the base gain after buying the Egg and having at least one level in Tribute

Formula: Map fragments

a = 1.15 ^ [Current level]

Result

  • a is the base gain

Formula: Looting and Magnimp

The base gain from all of the above formulas is further increased by Looting and Magnimp, like so:

a = [Base gain] * ([Looting perk level] * 0.05 + 1)

b = a * (100% + [Magnimp % gain])

  • a is the gain amplified by the Looting perk. Only count this if you have at least one point in looting, otherwise skip
  • b is the gain amplified by Magnimp. Only count this if you have Magnimp, otherwise skip

Formula: Maps

The gain from all of the above formulas is further changed if the player is running a map.

a = [Gain] * [Map loot percentage]

b = a * (0.8 ^ ([World zone] - [Map level]))

  • a is the gain after taking into account the loot percentage of the map
  • b is the final gain