|Reach Zone 110 for the first time|
|Reward||5x Helium for all zones up to zone 110 (inclusive)|
|Goal||Complete Zone 110|
|All enemies in this dimension have 500% extra attack and 1000% extra health.|
|Attacking a normal undead enemy gives your Trimps 1 stack of Unliving, which increases Trimp attack and health by 10% (additive) per stack.|
|Trimps can have a maximum of 150 stacks of Unliving, and attacking a Living enemy will remove 5 stacks of Unliving.|
|Can be repeated each portal for the reward.|
"Explore a dimension that is normally populated by the Undead, but is currently plagued by a quickly moving virus that can bring things back to life. All enemies in this dimension have 500% extra attack and 1000% extra health. Attacking a normal undead enemy gives your Trimps 1 stack of Unliving, which increases Trimp attack and health by 10% (additive) per stack. Trimps can have a maximum of 150 stacks of Unliving, and attacking a Living enemy will remove 5 stacks of Unliving. Completing Zone 110 will reward you with an additional 400% of all helium earned up to that point. This is repeatable!"
Helium challenge[edit source]
Life is a Helium challenge. There are a few rules which are followed by each one of them:
- The Helium reward from this challenge can be obtained repeatedly for multiple challenge completions.
- Completing Life will increase all Helium earned until zone 110 (including 110) by 5x.
- Helium earned from completing Void maps will also be increased by 5x for each Void map completed on zone 110 or below. More information here.
Rules[edit | edit source]
The world is now populated by the Undead, but is currently plagued by a quickly moving virus that can bring things back to life.
The virus will alter the world every second, changing some enemies to Living enemies. The initial alteration is seeded (changes are the same for every zone for each Life run), and subsequent alterations follow the rules of Conway's Game of Life - a cell becomes dead if there's less than 2 or more than three adjacent living cells, and a cell becomes living when there's exactly three adjacent cells. When all cells die, or if it reaches a duplicate state or stable state, it reverts back to the original layout.
All enemies in this dimension have 6x attack and 11x health. Attacking a normal undead enemy gives your Trimps 1 stack of Unliving, which increases Trimp attack and health by 10% (additive) per stack. Maximum of 150 stacks of Unliving. Living enemies are shown with a black cell color, and attacking a Living enemy will remove 5 stacks of Unliving.
Below is a table showing Trimp buffs for certain numbers of Unliving stacks:
|Stacks of Unliving||Trimp Attack and Health buff|
Once the challenge is completed, the world returns to normal (all buffs and Living enemies are removed).
Strategy[edit | edit source]
You will begin the challenge with maximum stacks, so take advantage of that. The virus movement follows a pre-determined pattern and is able to phase through the edges of the world, so be extra cautious around the first/last row as well as every tenth cell. This is not a challenge to be left running in the background (similar to Decay), as losing too many stacks will make it difficult to progress. It is recommended to change your settings to Auto Abandon (instead of Waiting to Travel) in order to quickly move to the Map Chamber once the virus approaches the next few cells in the world. In short, this is a challenge with a high Helium reward, but needing more micromanagement than usual.
Living/undead enemies don't appear in maps, so however many stacks you have when you begin a map is how many you'll have for the entire map.
In zones 60+ where you die frequently, you can stop your Trimps from attacking simply by toggling Autoattack ("A") off. Wait for the way ahead to be clear of living enemies, then turn it back on.
Trivia[edit | edit source]
- The challenge mechanic was taken from Conway's Game of Life.
- This challenge was added in patch v4.6.
- The Unliving message gets changed at certain stacks. (0-30: Your Trimps look perfectly normal and healthy now, which is not what you want in this dimension.) (31-75: The Bad Guys in this dimension seem to be way more dead than your Trimps!) (76-130: Your Trimps are starting to look more lively and slow down, but at least they're still fairly pale.) (131+: Your Trimps are looking quite dead, which is very healthy in this dimension. You're doing a great job!)
[edit | edit source]
|More about Trimps:|
|Exploration:||Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot|
|Basic Information:||Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat|
|Long-term Gameplay:||Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy|
|Gameplay Changes:||Portal • Challenges • Void Maps • Challenge² • Player's Spire|
|Anomalies:||Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian|
|Other Useful Info:||Guides • Calculators • Changelog|