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Exotic Imp-orts can be bought with [[bones]] from the [[Bone Trader]]. These give special useful bonuses when defeated. These bonuses will be lost each time you use the [[portal]], but the imps will remain. Bonuses with an 'x' after them work like loot modifiers which multiply a certain value given the level the zone/map is at. They are separated into two categories based on where they spawn ([[maps|Maps]] or [[zones|Zones]]).
 
Exotic Imp-orts can be bought with [[bones]] from the [[Bone Trader]]. These give special useful bonuses when defeated. These bonuses will be lost each time you use the [[portal]], but the imps will remain. Bonuses with an 'x' after them work like loot modifiers which multiply a certain value given the level the zone/map is at. They are separated into two categories based on where they spawn ([[maps|Maps]] or [[zones|Zones]]).
   
The chance of getting any individual Imp-ort per cell is the same regardless of how many Imp-orts the player has purchased at 3%.
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The chance of getting any individual Imp-ort per cell is the same regardless of how many Imp-orts the player has purchased.
   
 
If the player owns world or map Imp-orts, each cell the game rolls for this percentage chance:
 
If the player owns world or map Imp-orts, each cell the game rolls for this percentage chance:
   
::(3 * [# World/Map Imp-orts owned])%=15% if you own all of them
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::(3 * [World/Map Imp-orts owned])%
   
 
If successful, the game will proceed to roll for an equal chance between all world or map Imp-orts owned.
 
If successful, the game will proceed to roll for an equal chance between all world or map Imp-orts owned.
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