Trimps Wikia
Advertisement
More about Trimps:
Exploration: Helium UniverseRadon UniverseMapsUnique mapsUnlocksImpsStoryLoot
Basic Information: Trimp (species)ResourcesStructuresJobsUpgradesEquipmentSettingsCombat
Long-term Gameplay: Helium/RadonPerksHeirloomsFormationsMasteryAchievementsLiquificationFluffy/Scruffy
Gameplay Changes: PortalChallengesVoid MapsChallenge²/Challenge³Player's SpireSpire Assault
Anomalies: Broken PlanetCorruptionSpireMagmaEmpowerments of NatureObsidianMutated zones
Other Useful Info: GuidesCalculatorsChangelogMods

Heirlooms are special items which drop whenever a Void map is completed. Each Void map gives exactly one Heirloom. As Void maps only drop after the player has used the Portal a minimum of 5 times, the same rule applies to Heirlooms.

There are three types of Heirlooms - Shield, Staff and Core.

Each Heirloom will have a set of modifiers which affect certain multipliers, such as health or gathering speed.

Each Heirloom is assigned a random rarity which is permanent and can't be changed. Heirlooms of a higher rarity will have more slots and provide stronger bonuses.

The UI

The Heirlooms menu can be accessed by clicking the button located below the Maps button.

Heirlooms

Equipped Inventory

The inventory of equipped Heirlooms can be found in the top left corner. Heirlooms can be equipped by clicking on them from either the Carried or the Temporary inventory and then pressing Equip or Swap, depending on whether there's already an Heirloom equipped in the corresponding slot. Heirlooms can be swapped in and out of the equipped inventory (or any inventory) at will, at any time, with no penalties.

Equipped Heirlooms carry on through Portals.

There are currently three types of Heirlooms: Shield, Staff and Core. Each type has a different set of modifiers they can contain. The player can only equip 1 Heirloom of each type, meaning only 3 Heirlooms can be active at once.

The Heirloom's modifiers will be applied as soon as it's equipped.

Carry Inventory

Under the equipped inventory, there's a menu where the player can store Heirlooms. Any Heirlooms stored in this area will carry on through Portals, and will not be reset. This can be used as means of storing certain Heirlooms the player doesn't want to lose.

Heirlooms can be put here by clicking on them, then pressing Carry.

This inventory starts with just one available slot. By pressing the "add slot" button the player can purchase more slots permanently at the cost of some Nullifium. The player can purchase a maximum of 9 slots (for 10 total slots). The cost to purchase the second slot is 40, then 80, 120, 200, 600, 1200, 3200, 8000, 20000. Each of these costs represents each Heirloom rarity's worth times eight. The player can also earn additional up to 3 free slots by clearing Spires I to III for the first time.

Temporary Inventory

In bottom left, there's a menu for all left-over Heirlooms. This is where newly dropped Heirlooms from completed Void maps will appear.

Heirlooms stored in this inventory will be lost upon using the Portal, and the player will receive their value's worth in Nullifium (Shield and Staff) or Spirestones (Core). Heirlooms stored here can also be manually recycled at any point by clicking on them, then pressing Recycle - this action will also award the Heirloom's value worth in Nullifium/Spirestones. All Heirlooms stored here can also be recycled at once by clicking the Recycle All button.

Upgrade menu

In top right, there's a menu which will display the properties of the currently selected Heirloom.

Clicking the Heirloom's name will allow the player to change it. By default, the names are a combination of rarity + type, for example "Common Shield". This action doesn't cost anything and has no penalty attached, meaning the names can be changed at will.

Clicking a modifier will cause a window to pop up. On the left side of this window, the player can replace the selected modifier with the one selected through the drop-down list at the cost of the displayed amount of Nullifium/Spirestones. On the right side, the selected modifier can be upgraded to a higher multiplier, also at the cost of some Nullifium/Spirestones.

General Heirloom Rarities and Modifiers

The table below shows the various Heirloom rarities and slot capacities.

Common Uncommon Rare Epic Legendary Magnificent Ethereal Magmatic Plagued
1 2 3 3 3 4 4 5 5

When an Heirloom is created, the game will randomly assign one of each corresponding modifiers for each modifier slot, or it can sometimes not assign one and leave the slot empty (1/12 chance for a Staff, 1/11 chance for a Shield). Common, Uncommon Heirlooms and Cores cannot spawn with an empty slot.

Each modifier, depending on the rarity, has a minimum multiplier, maximum multiplier and a step value. For each modifier, the game will pick its multiplier randomly between minimum and maximum, in increments of the step value. Upgrading a modifier also increases its multiplier by the step value.

Modifiers which appear on an Heirloom will initially always be sorted alphabetically. Replacing modifiers will not sort them, meaning that by doing so different modifiers can be made to appear in different places.

Upgrading and Recycling Heirlooms

REQUIRES UPDATING

As of V 5.0.0, instead of spending Nullifium to upgrade the stats of your heirlooms, 50% of Nullifium can be used to upgrade your Shield and Staff heirlooms. Example: Having 1000 Nullifium means you can use 500 Nullifium on your Shield to upgrade it and 500 Nullifium on your Staff to upgrade it. None of this Nullifium used will deplete from your total.

REQUIRES UPDATING

A currency called Nullifium is used to upgrade Shields and Staffs, while Spirestones are used to upgrade Cores instead.

The cost to upgrade a single modifier by one step is equal to that Heirloom's worth (1x).

Heirlooms can be upgraded past their maximum value, indefinitely[1]. If the current multiplier of a modifier has been upgraded once past its maximum, each next upgrade will have a exponentially increasing cost by the factors below:

Common Uncommon Rare Epic Legendary Magnificent Ethereal Magmatic Plagued
1.5 1.5 1.25 1.19 1.15 1.12 1.1 1.06 1.04

For example, buying the last step for a Common Shield will cost 5 Nullifium; after that, upgrading it further will cost 7, 11, 16 Nullifium etc.

The final cost of upgrades past maximum is rounded down at the very end of calculation.

The cost of adding a modifier to an empty slot is equal to two times of that Heirloom's worth (2x).

The cost of replacing a modifier with a different one is equal to six times of that Heirloom's worth (6x).

Nullifium costs for Shield and Staff

Each rarity is worth a base amount of Nullifium. This is the amount the player will be awarded by recycling an unupgraded Heirloom of the specified rarity.

Common Uncommon Rare Epic Legendary Magnificent Ethereal Magmatic Plagued
5 10 15 25 75 150 400 1000 2500

Spirestone costs for Core

Each rarity is worth a base amount of Spirestones. This is the amount the player will be awarded by recycling an unupgraded Heirloom of the specified rarity.

Common Uncommon Rare Epic Legendary Magnificent Ethereal
20 200 2K 20K 200K 2M 20M

Currency refunds

Upgrading modifiers will increase the recycling worth of an Heirloom. When recycling an Heirloom, 100% of Nullifium/Spirestones spent on each upgrade is refunded with no loss. However, replacing a modifier does not refund any currency spent on the modifier that's being replaced. Furthermore, replacing a modifier that was upgraded will make the Heirloom lose value, as the currency spent on upgrading the replaced modifier will now be impossible to retrieve.

The only way to retrieve spent currency on an Heirloom is to recycle it whole, with the upgraded modifiers attached to it.

It's not required to hold back spending currency on Heirlooms until the highest rarity Heirloom is found, because currency spent upgrading modifiers on an Heirloom can always be retrieved later by recycling it if it's no longer needed, as long as the modifiers had not been replaced before recycling.

To clarify:

  • Currency spent on adding new mods is lost.
  • Currency spent on replacing mods is lost and any currency spent upgrading the mod that is being replaced is lost.
  • Currency spent on upgrading mods is refundable when you recycle the entire heirloom.
  • Currency spent on upgrading mods that you have added yourself is also refundable.
  • Currency spent on upgrading mods that you replaced another mod with is refundable.

Shield and Staff Heirlooms

By completing a Void Map, either a Shield or a Staff will drop, with an equal chance of each.

Staffs provide boosts to resource gathering and looting, while Shields provide boosts to combat, Void Map drops and other miscellaneous bonuses.

Rarity chances

The chances for each rarity depend on the current zone a Void map was completed at. Numbers in parentheses and italics indicate the new bonus drop rate from Fluffy.

Zone Average Nullifium Value Common Uncommon Rare Epic Legendary Magnificent Ethereal Magmatic Plagued
5-40 8.25

(8.75)

50%

(45%)

35% 15%

(20%)

41-59 11.5

(12)

10%

(5%)

50% 40%

(45%)

60-79 14.75

(15.5)

35%

(30%)

50% 15%

(20%)

80-99 18

(18.75)

20%

(15%)

40% 40%

(45%)

100-124 22.25

(25.5)

15%

(10%)

30% 50% 5%

(10%)

125-145 29.3

(36.3)

8%

(3%)

20% 60% 10% 2%

(7%)

146-165 38.4

(57.85)

4%

(0%)

10%

(9%)

70% 10% 5% 1%

(6%)

166-180 56.45

(57.8)

2%

(0%)

5%

(2%)

60% 22% 8% 3%

(8%)

181-200 72.5

(91.25)

50%

(45%)

30% 17% 3%

(8%)

201-229 93.75

(112.5)

25%

(20%)

50% 20% 5%

(10%)

230-299 118.5

(164.75)

70%

(65%)

24% 5% 1%

(6%)

300-399 134.75

(181)

60%

(55%)

31.7% 6.8% 1.5%

(6.5%)

400-499 198.5

(244.75)

30%

(25%)

50% 16.5% 3.5%

(8.5%)

500-599 512.5

(630)

45%

(40%)

30% 20% 5%

(10%)

600-699 977.5

(1095)

15%

(10%)

20% 50% 15%

(20%)

700+ 1390

(1495)

10%

(5%)

60% 30%

(35%)

Shield Modifiers

Rarity
Modifier​
Player Efficiency​
Trainer Efficiency​
Storage Size​
Breeding Speed​
Trimp Health​
Trimp Attack​
Trimp Block​
Crit Damage (additive)​
Crit Chance (additive)​
Void Map Drop Chance
Common ~ Rare Epic Legendary Magnificent Ethereal Magmatic Plagued
Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step
8% 16% 1% 16% 32% 2% 32% 64% 4% 64% 128% 8% 128% 256% 16% 256% 512% 32% 512% 1024% 64%
10% 20% 1% 20% 40% 2% 40% 60% 2% 60% 80% 2% 80% 100% 2% 100% 120% 2% 120% 140% 2%
32% 64% 4% 64% 128% 4% 128% 256% 8% 256% 512% 16% 512% 768% 16% 768% 1024% 16% 1024% 1280% 16%
5% 10% 1% 10% 20% 1% 70% 100% 3% 100% 130% 3% 130% 160% 3% 160% 190% 3% 190% 220% 3%
6% 20% 2% 20% 40% 2% 50% 100% 5% 100% 150% 5% 150% 200% 5% 200% 260% 6% 260% 356% 8%
6% 20% 2% 20% 40% 2% 50% 100% 5% 100% 150% 5% 150% 200% 5% 200% 260% 6% 260% 356% 8%
4% 7% 1% 7% 10% 1% 28% 40% 1% 48% 60% 1% 68% 80% 1% 88% 100% 1% 108% 120% 1%
40% 60% 5% 60% 100% 5% 100% 200% 10% 200% 300% 10% 300% 400% 10% 400% 500% 10% 500% 650% 15%
1.4% 2.6% 0.2% 2.6% 5.0% 0.2% 5.0% 7.4% 0.2% 7.4% 9.8% 0.2% 9.8% 12.2% 0.2% 12.3% 15.9% 0.3% 20.0% 30.0% 0.5%
5% 7% 0.5% 8% 11% 0.5% 12% 16% 0.5% 17% 22% 0.5% 24% 30% 0.5% 32% 38% 0.5% 40% 50% 0.25%


Staff modifiers

Rarity
Modifier​
Metal Drop Rate​
Food Drop Rate​
Wood Drop Rate​
Gem Drop Rate​
Fragment Drop Rate​
Farmer Efficiency​
Lumberjack Efficiency​
Miner Efficiency​
Dragimp Efficiency​
Explorer Efficiency​
Scientist Efficiency
Common ~ Rare Epic Legendary Magnificent Ethereal Magmatic Plagued
Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%
3% 6% 1% 6% 12% 1% 16% 40% 2% 32% 80% 4% 64% 160% 8% 128% 320% 16% 256% 640% 32%


Plagued Heirlooms

A new type of Heirloom called Plagued Heirlooms can be found only at Zones 500+. This is the first type of Heirloom that has an animation (rotating).

Every Plagued Heirloom will spawn with one Empty slot, with a chance (1/13 chance for a Staff, 1/12 chance for a Shield) for another Empty slot.

Unlike the other Heirlooms, existing modifiers on these Heirlooms cannot be replaced. Adding a modifier to an Empty slot will still work though.

There is one new modifier (Plaguebringer) exclusive to Plagued Shields and one new modifier (Fluffy EXP) exclusive to Plagued Staffs.

Plaguebringer allows a percentage of all non-lethal damage and Nature stacks you afflict on your current enemy to be copied onto the next enemy. Plaguebringer damage cannot bring an enemy below 5% health, but nature stacks will continue to accumulate. Note that Plaguebringer has no effect when enemies are overkilled, and requires enemies to be alive to have any effect. This effect has a min/max percentage of 1%/15% with a step of 0.5%, and is capped at 75%. Fluffy EXP has a min/max percentage of 25%/50% with a step of 1%, and has no cap.

Unlike the other Heirlooms, Crit Chance is capped at 100% and Void Map Drop Chance is capped at 80%.

Spire Core Heirlooms

By completing Spires in the world, a Heirloom Core is guaranteed to drop, with the exception of the first Spire clear, where 20 Spirestones are awarded.

Cores are used to provide bonuses to the Traps/Towers in the Player's Spire.

Each Spire will drop a Core of the specified rarity as depicted by the table below:

Spire Cleared Core Type drop
Spire I Common
Spire II Uncommon
Spire III Rare
Spire IV Epic
Spire V Legendary
Spire VI Magnificent
Spire VII Ethereal

Spire Core Modifiers

Rarity
Modifier​
Fire Trap Damage​
Poison Trap Damage​
Lightning Trap Damage​
Runestone Drop Rate​
Strength Tower Effect​
Condenser Effect [2]
Common Uncommon Rare Epic Legendary Magnificent Ethereal
Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step Min Max Step
10% 25% 1% 10% 25% 1% 10% 25% 1% 25% 50% 1% 50% 100% 2% 100% 199% 3% 200% 400% 4%
10% 25% 1% 10% 25% 1% 25% 50% 1% 50% 100% 2% 100% 199% 3% 200% 400% 4%
1% 10% 1% 10% 20% 1% 20% 50% 2% 50% 100% 2% 100% 199% 3%
10% 25% 1% 10% 25% 1% 10% 25% 1% 25% 50% 1% 50% 100% 2% 100% 199% 3% 200% 400% 4%
1% 10% 1% 1% 10% 1% 1% 10% 1% 10% 20% 1% 20% 50% 2% 50% 100% 2% 100% 199% 3%
1% 5% 0.25% 1% 5% 0.25% 5% 10% 0.25% 5% 15% 0.5% 10% 20% 0.5% 20% 30% 0.5%


Trivia

  • In patch 4.11, a brand new type of Heirlooms were introduced (Cores). Common and Uncommon Heirlooms can no longer spawn with an Empty slot, and have the same values for modifiers as Rare Heirlooms. Rare Heirlooms now have 3 modifier slots. Drop rates for Heirlooms up to zone 300 were improved. In addition, two new rarity breakpoints are introduced at z600 and z700.
  • In patch 4.8, a new tier of Heirlooms is introduced (Plagued) which is obtained on Zones 500+. Two new modifiers are exclusive to this type. To accommodate this, the z400+ rarity breakpoint was changed to z400-z499, and a new rarity breakpoint z500+ was added.
  • In patch 4.5, the z300+ rarity breakpoint was changed to z300-z399, and a new rarity breakpoint z400+ was added.
  • In patch 4.1, the Magmatic rarity was added, and the number of carried slots was increased by 1. Also, prior to 4.1, it was impossible to retrieve any Nullifium spent on an Heirloom. Recycling Heirlooms would not give back any Nullifium spent on upgrades. This works retroactively - any Heirlooms that were found and upgraded prior to 4.1 can now be recycled for full value with all the upgrades.
  • In patch 3.3, the z181+ rarity breakpoint was changed to z181-z200, and a new rarity breakpoint z201+ was added.

References

  1. With the exception of Crit chance which is capped at 30% and Void map drop rate which is capped at 50% for Shields up to Magmatic rarity, and Condensor Effect for Cores.
  2. Note that Condensor Effect has a maximum effect of 10% for Uncommon and Rare Cores, 15% for Epic Cores, 25% for Legendary Cores, 35% for Magnificent Cores and 50% for Ethereal Cores.
Advertisement