This is an article for the Coordinated perk. If you were looking for:
Coordinated | |
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Base Helium cost | 150K |
Cost increase | 1.3x multiplicative |
Level cap | 15 |
Method of acquisition
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Complete the Coordinate challenge | |
Perk effects
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Decrease the amount of Trimps needed for each Coordination by 2% (with base being 25%) compounding. | |
The stats gain for each Coordination stays the same, however. | |
"Use knowledge gained while studying Coordinated Bad Guys to reduce the amount of Trimps required per level of Coordination by 2% of current amount (compounding), while keeping the stat bonus the same."
Effect
Each level decreases the amount of Trimps required to buy Coordination by 2%, compounding. The base amount (without this perk) is 25%.
With the first level in this perk, that amount will therefore be 24.5%.
The decrease will not be noticeable immediately in a new run, as the amount of Trimps is rounded up for calculations when necessary. Consider this example:
The player has 1 Trimp, and buys his first Coordination. Without the perk, the increase to this 1 Trimp is 25%, with level 1 the increase is 24.5%. But because the value is rounded up, the end value is 2.
The stats gained from each Coordination, however, are not decreased, and counted as if the reduction never happened (which can be observed in the stats breakdown of trimps health or attack, in the Soldiers section).
Due to the rounding in the calculations, calculating the required trimps for coordination upgrades needs to be simulated (for coordinated level 1 see below). The coordination level at which coordinated allows for the purchase of an extra coordination can then be found in the simulation (for coordinated level 1 it is coordination level 75). As rounding is less important at a high coordination level, the subsequent levels at which extra coordination is allowed can be calculated by:
log(4/5)/log((1+0.25*0.98^n)/(1.25)) | where n is the coordinated perk level
This leads to the following:
Coordinated level | First coordination level with an extra coordination | The levels between subsequent "extra coordination" | |
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1 | 75 | 56 | |
2 | 46 | 28 | |
3 | 33 | 19 | |
4 | 28 | 14 | |
15 | 6* | 5 |
* (Of course, you likely won't have spare Coordinations at level 6, 11, 16, etc... however the advantage carries forward, so that by the time you'd normally reach the point where they were too expensive to purchase without it, you'll have ~(thatWorldLevel/5) more worlds to go before they'd become too expensive. E.g, if you normally run into a soft population cap at world 100 without Coordinated, you'd instead hit that wall at approximately world 120 with rank 15 Coordinated, an extra 20 Coordinations in.)
E.g at coordinated level 2 you can buy an extra coordination at coordination level 46 and again every 28 levels (74, 102, 120 and so on). Hence, at level 120 you will be able to afford 4 more coordination levels with coordinated level 2 than if you had 0 levels in coordinated.
Simulation of coordinated level 1:
Coordination level | Required trimps without coordinated | Required trimps with coordinated level 1 | Percentage decrease of required trimps at coordinated level 1 |
0 | 3 | 3 | 0% |
10 | 72 | 72 | 0% |
20 | 696 | 690 | 1% |
30 | 6.51k | 6.23k | 4% |
40 | 60.65k | 55.79k | 8% |
50 | 564.84k | 499.23k | 12% |
60 | 5.26M | 4.47M | 15% |
70 | 48.99M | 39.97M | 18% |
80 | 456.28M | 357.59M | 22% |
90 | 4.25B | 3.2B | 25% |
100 | 39.58B | 28.63B | 28% |
110 | 368.58B | 256.13B | 31% |
120 | 3.43T | 2.29T | 33% |
130 | 31.97T | 20.50T | 36% |
This perk costs around 25M helium to max, which replaces the 25% factor by 19% (rounded up).