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* ''Coordination upgrade, click [[Coordination|here]],''
 
* ''Coordination upgrade, click [[Coordination|here]],''
 
* ''Coordinate challenge, click [[Coordinate|here]].''
 
* ''Coordinate challenge, click [[Coordinate|here]].''
{{Infobox Perks|title = Coordinated|base_cost = 150K|acquired_by = Complete the [[Coordinate]] challenge|effect_1 = Decrease the amount of Trimps needed for each [[Coordination]] by 2% (with base being 25%) compounding.|effect_2 = The stats gain for each Coordination stays the same, however.|level_cap = 15}}
+
{{Infobox Perks|title = Coordinated|base_cost = 150K|acquired_by = Complete the [[Coordinate]] challenge|effect_1 = Decrease the amount of Trimps needed for each [[Coordination]] by 2% (with base being 25%) compounding.|effect_2 = The stats gain for each Coordination stays the same, however.|level_cap = }}
 
''"Use knowledge gained while studying Coordinated Bad Guys to reduce the amount of Trimps required per level of Coordination by 2% <b>of current amount (compounding)</b>, while keeping the stat bonus the same."''
 
''"Use knowledge gained while studying Coordinated Bad Guys to reduce the amount of Trimps required per level of Coordination by 2% <b>of current amount (compounding)</b>, while keeping the stat bonus the same."''
   
 
== Effect ==
 
== Effect ==
Each level decreases the amount of [[Trimp (species)|Trimps]] required to buy [[Coordination]] by 2%, compounding. The base amount (without this perk) is 25%.
+
Each level decreases the number of [[Trimp (species)|Trimps]] required to buy [[Coordination]] by 2%, compounding. Your attack, health and block bonuses are '''unaffected''', still growing by 25% per Coordination.
   
With the first level in this perk, that amount will therefore be 24.5%.
+
Without this perk, each Coordination requires 25% more Trimps than the one before. With the first level in this perk, you will only need 24.5% more Trimps than before.
   
The decrease will not be noticeable immediately in a new run, as the amount of Trimps is rounded up for calculations when necessary. Consider this example:
+
The decrease will not be noticeable immediately in a new run, as the number of Trimps is rounded up for calculations when necessary. Consider this example:
   
The player has 1 Trimp, and buys his first Coordination. Without the perk, the increase to this 1 Trimp is 25%, with level 1 the increase is 24.5%. But because the value is rounded up, the end value is 2.
+
The player has 1 Trimp, and buys the first Coordination. Without the perk, the increase to this 1 Trimp is 25%; with level 1 the increase is 24.5% (25%*0.98^1). But because the value is rounded up, the end value is 2 in both cases.
   
 
The stats gained from each Coordination, however, are not decreased, and counted as if the reduction never happened (which can be observed in the stats breakdown of trimps health or attack, in the Soldiers section).
 
The stats gained from each Coordination, however, are not decreased, and counted as if the reduction never happened (which can be observed in the stats breakdown of trimps health or attack, in the Soldiers section).
   
This perk costs around 25M helium to max, which replaces the 25% factor by 19% (rounded up).
+
Level 15 in this perk replaces the 25% factor by ~18.4642%. The perk itself has no level cap.
   
  +
If a [[Respec]] is used to change the number of levels in Coordinated during a run, the number of fighting Trimps will retroactively update and your next fighting group will use the updated number. The game will not allow the player to respec into fewer levels of Coordinated if the new number of fighters exceeds 50% of maximum Trimps.
Due to the rounding in the calculations, calculating the required trimps for coordination upgrades needs to be simulated (for coordinated level 1 see below). The coordination level at which coordinated allows for the purchase of an extra coordination can then be found in the simulation (for coordinated level 1 it is coordination level 75). As rounding is less important at a high coordination level, the subsequent levels at which extra coordination is allowed can be calculated by:
 
  +
  +
==Extra Coordination upgrades==
  +
  +
Due to the rounding in the calculations, calculating the required trimps for Coordination upgrades needs to be simulated (for Coordinated level 1 see below). The Coordination level at which Coordinated allows for the purchase of an extra Coordination can then be found in the simulation (for Coordinated level 1 it is Coordination level 75). As rounding is less important at a high Coordination level, the subsequent levels at which extra Coordination is allowed can be calculated by:
 
log(4/5)/log((1+0.25*0.98^n)/(1.25)) | where n is the coordinated perk level
 
log(4/5)/log((1+0.25*0.98^n)/(1.25)) | where n is the coordinated perk level
 
This leads to the following:
 
This leads to the following:
Line 41: Line 45:
 
|28
 
|28
 
|14
 
|14
  +
|-
  +
|5
  +
|22
  +
|12
  +
|-
  +
|6
  +
|16
  +
|10
  +
|-
  +
|7
  +
|15
  +
|8
  +
|-
  +
|8
  +
|13
  +
|7
  +
|-
  +
|9
  +
|13
  +
|7
 
|-
 
|-
 
|15
 
|15
Line 46: Line 70:
 
|5
 
|5
 
|}
 
|}
Of course, you likely won't have spare Coordinations at level 6, 11, 16, etc... however the advantage carries forward, so that by the time you'd normally reach the point where they were too expensive to purchase without it, you'll have ~(thatWorldLevel/5) more worlds to go before they'd become too expensive. E.g, if you normally run into a soft population cap at world 100 without Coordinated, you'd instead hit that wall at approximately world 120 with rank 15 Coordinated, an extra 20 Coordinations in.
+
Of course, you likely won't have spare Coordinations at level 6, 11, 16, etc... however the advantage carries forward, so that by the time you'd normally reach the point where they were too expensive to purchase without it, you'll have ~(thatWorldLevel/5) more zones to go before they'd become too expensive. E.g, if you normally run into a soft population cap at zone 100 without Coordinated, you'd instead hit that wall at approximately zone 120 with rank 15 Coordinated, an extra 20 Coordinations in.
   
 
E.g at coordinated level 2 you can buy an extra coordination at coordination level 46 and again every 28 levels (74, 102, 130 and so on). Hence, at coordination level 130 you will be able to afford 4 more coordination levels with coordinated level 2 than if you had 0 levels in coordinated.
 
E.g at coordinated level 2 you can buy an extra coordination at coordination level 46 and again every 28 levels (74, 102, 130 and so on). Hence, at coordination level 130 you will be able to afford 4 more coordination levels with coordinated level 2 than if you had 0 levels in coordinated.
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|36%
 
|36%
 
|}
 
|}
  +
  +
== Number of Coordinations purchasable with N Max Trimps ==
  +
  +
{| class="article-table"
  +
|-
  +
| rowspan="2" |Coordinate
  +
Perk Level
  +
| colspan="13" |Number of max Trimps
  +
|-
  +
|1M
  +
|10M
  +
|100M
  +
|1B
  +
|10B
  +
|100B
  +
|1T
  +
|10T
  +
|100T
  +
|1Qa
  +
|10Qa
  +
|100Qa
  +
|1Qi
  +
|-
  +
|0
  +
|52
  +
|62
  +
|73
  +
|83
  +
|93
  +
|104
  +
|114
  +
|124
  +
|135
  +
|145
  +
|155
  +
|166
  +
|176
  +
|-
  +
|1
  +
|53
  +
|63
  +
|74
  +
|84
  +
|95
  +
|105
  +
|116
  +
|126
  +
|137
  +
|147
  +
|158
  +
|168
  +
|179
  +
|-
  +
|2
  +
|53
  +
|64
  +
|75
  +
|85
  +
|96
  +
|107
  +
|118
  +
|128
  +
|139
  +
|150
  +
|160
  +
|171
  +
|182
  +
|-
  +
|3
  +
|54
  +
|65
  +
|76
  +
|87
  +
|98
  +
|109
  +
|120
  +
|131
  +
|141
  +
|152
  +
|163
  +
|174
  +
|185
  +
|-
  +
|4
  +
|55
  +
|66
  +
|77
  +
|88
  +
|99
  +
|111
  +
|122
  +
|133
  +
|144
  +
|155
  +
|166
  +
|177
  +
|188
  +
|-
  +
|5
  +
|56
  +
|67
  +
|79
  +
|90
  +
|101
  +
|112
  +
|124
  +
|135
  +
|146
  +
|158
  +
|169
  +
|180
  +
|192
  +
|-
  +
|6
  +
|57
  +
|69
  +
|80
  +
|92
  +
|103
  +
|115
  +
|126
  +
|138
  +
|149
  +
|161
  +
|172
  +
|184
  +
|195
  +
|-
  +
|7
  +
|58
  +
|70
  +
|82
  +
|93
  +
|105
  +
|117
  +
|128
  +
|140
  +
|152
  +
|164
  +
|175
  +
|187
  +
|199
  +
|-
  +
|8
  +
|59
  +
|71
  +
|83
  +
|95
  +
|107
  +
|119
  +
|131
  +
|143
  +
|155
  +
|167
  +
|179
  +
|190
  +
|202
  +
|-
  +
|9
  +
|60
  +
|72
  +
|84
  +
|96
  +
|108
  +
|121
  +
|133
  +
|145
  +
|157
  +
|169
  +
|181
  +
|194
  +
|206
  +
|-
  +
|10
  +
|61
  +
|73
  +
|86
  +
|98
  +
|110
  +
|123
  +
|135
  +
|148
  +
|160
  +
|172
  +
|185
  +
|197
  +
|210
  +
|-
  +
|11
  +
|62
  +
|74
  +
|87
  +
|100
  +
|112
  +
|125
  +
|137
  +
|150
  +
|163
  +
|175
  +
|188
  +
|201
  +
|213
  +
|-
  +
|12
  +
|64
  +
|76
  +
|89
  +
|102
  +
|115
  +
|128
  +
|141
  +
|154
  +
|166
  +
|179
  +
|192
  +
|205
  +
|218
  +
|-
  +
|13
  +
|64
  +
|78
  +
|91
  +
|104
  +
|117
  +
|130
  +
|143
  +
|156
  +
|169
  +
|182
  +
|195
  +
|208
  +
|222
  +
|-
  +
|14
  +
|65
  +
|79
  +
|92
  +
|105
  +
|119
  +
|132
  +
|145
  +
|159
  +
|172
  +
|185
  +
|199
  +
|212
  +
|225
  +
|-
  +
|15
  +
|67
  +
|80
  +
|94
  +
|107
  +
|121
  +
|135
  +
|148
  +
|162
  +
|175
  +
|189
  +
|202
  +
|216
  +
|230
  +
|-
  +
|16
  +
|68
  +
|82
  +
|96
  +
|109
  +
|123
  +
|137
  +
|151
  +
|165
  +
|179
  +
|192
  +
|206
  +
|220
  +
|234
  +
|-
  +
|17
  +
|69
  +
|83
  +
|97
  +
|111
  +
|125
  +
|139
  +
|154
  +
|168
  +
|182
  +
|196
  +
|210
  +
|224
  +
|238
  +
|-
  +
|18
  +
|70
  +
|84
  +
|99
  +
|113
  +
|127
  +
|142
  +
|156
  +
|171
  +
|185
  +
|199
  +
|214
  +
|228
  +
|242
  +
|-
  +
|19
  +
|71
  +
|86
  +
|100
  +
|115
  +
|129
  +
|144
  +
|159
  +
|173
  +
|188
  +
|203
  +
|217
  +
|232
  +
|247
  +
|-
  +
|20
  +
|72
  +
|87
  +
|102
  +
|117
  +
|132
  +
|146
  +
|161
  +
|176
  +
|191
  +
|206
  +
|221
  +
|236
  +
|251
  +
|-
  +
|21
  +
|74
  +
|89
  +
|104
  +
|120
  +
|135
  +
|150
  +
|165
  +
|180
  +
|196
  +
|211
  +
|226
  +
|241
  +
|256
  +
|-
  +
|22
  +
|75
  +
|90
  +
|106
  +
|121
  +
|137
  +
|152
  +
|168
  +
|183
  +
|199
  +
|214
  +
|230
  +
|245
  +
|261
  +
|-
  +
|23
  +
|77
  +
|92
  +
|108
  +
|124
  +
|140
  +
|155
  +
|171
  +
|187
  +
|203
  +
|219
  +
|234
  +
|250
  +
|266
  +
|-
  +
|24
  +
|78
  +
|94
  +
|110
  +
|126
  +
|142
  +
|158
  +
|174
  +
|190
  +
|206
  +
|222
  +
|239
  +
|255
  +
|271
  +
|-
  +
|25
  +
|79
  +
|96
  +
|112
  +
|128
  +
|145
  +
|161
  +
|177
  +
|194
  +
|210
  +
|227
  +
|243
  +
|259
  +
|276
  +
|-
  +
|26
  +
|80
  +
|97
  +
|114
  +
|131
  +
|147
  +
|164
  +
|181
  +
|197
  +
|214
  +
|231
  +
|247
  +
|264
  +
|281
  +
|-
  +
|27
  +
|82
  +
|99
  +
|116
  +
|133
  +
|150
  +
|167
  +
|184
  +
|201
  +
|218
  +
|235
  +
|252
  +
|269
  +
|286
  +
|-
  +
|28
  +
|84
  +
|101
  +
|119
  +
|136
  +
|153
  +
|171
  +
|188
  +
|205
  +
|223
  +
|240
  +
|257
  +
|275
  +
|292
  +
|-
  +
|29
  +
|85
  +
|103
  +
|120
  +
|138
  +
|156
  +
|173
  +
|191
  +
|209
  +
|227
  +
|244
  +
|262
  +
|280
  +
|297
  +
|-
  +
|30
  +
|86
  +
|104
  +
|122
  +
|140
  +
|158
  +
|176
  +
|194
  +
|212
  +
|230
  +
|248
  +
|266
  +
|284
  +
|}
  +
  +
==Per level efficiency and deviations==
  +
Each level of Coordinated reduces the increase of fighters per each Coordination bought by 2% of previous amount, compounding.
  +
  +
Without any levels, it's 25% per Coordination; with 1 level, it's 24.5%; with 2 levels, it's 24.01%.
  +
  +
However, in addition to that, if after buying Coordination the calculated value is a non-whole number, it will be '''rounded up''' to the nearest integer. Then, the next Coordination purchase will use the rounded number in its own calculation. This means that the Coordinated perk has very little impact on the number of fighting trimps at the very start of the game, when their numbers are still in single digits. For example:
  +
  +
With level 0 in Coordinated:
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
  +
|-
  +
! scope="col"|Coordinations bought
  +
! scope="col"|Current fighting group size
  +
! scope="col"|Calculated next fighting group size
  +
! scope="col"|Final next fighting group size
  +
|-
  +
|0
  +
|1
  +
|1.25
  +
|2
  +
|-
  +
|1
  +
|2
  +
|2.5
  +
|3
  +
|-
  +
|2
  +
|3
  +
|3.75
  +
|4
  +
|}
  +
With level 15 in Coordinated:
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
  +
|-
  +
! scope="col"|Coordinations bought
  +
! scope="col"|Current fighting group size
  +
! scope="col"|Calculated next fighting group size
  +
! scope="col"|Final next fighting group size
  +
|-
  +
|0
  +
|1
  +
|1.1846
  +
|2
  +
|-
  +
|1
  +
|2
  +
|2.3692
  +
|3
  +
|-
  +
|2
  +
|3
  +
|3.5538
  +
|4
  +
|}
  +
As you can see, the final fighting group size is the same, regardless of the level in Coordinated.
  +
  +
The higher in number is the fighting group, the less deviations there will be as rounding has increasingly less and less impact, and gains from each level of Coordinated will slowly normalize.
  +
===Deviation charts===
  +
[[File:Coordinated_no_rounding.png|thumb|Difference in trimps per Coordination without rounding]]The charts below display '''the increase in difference between the amounts of trimps saved '''for each level in Coordinated.
  +
  +
If the previously explained rounding wasn't in the game, these lines would be aligned, and each line would be of value 2% lower than the previous one, as shown in the chart to the right.
  +
  +
The deviations however cause a few interesting side effects explained below.
  +
====Coordinations 0 - 50====
  +
[[File:Coordinated_1.png|thumb|Coordinations 0 - 50]]This segment deals with the most deviations, due to the very early levels of Coordination starting the player off with single digits in amounts of trimps fighting.
  +
  +
Important things to note:
  +
*The higher the value on each Coordination (y axis), the more you're getting out of that particular level of Coordinated. This means that if Coordination X is higher than Coordination X+1 at any given amount of Coordinations (x axis), it's actually giving you a better deal than that previous level. This is good, as in theory each level of Coordinated is supposed to give diminishing returns. However, this creates situations where level X+2 or X+3 will appear drastically lower than a previous level.
  +
*If there is a huge gap between Coordinated Y and Coordinated Y+1, chances are Coordinated Y gives a very good increase (comparable to Y-1), and Coordinated Y+1 will give relatively much less.
  +
*Coordinated levels 6, 8 and 12 have an impact on single digit or very early double digit numbers, which gives them an early advantage
  +
#With Coordinated level 6, buying Coordination 7 makes your fighting group of size 11, instead of 12, given by every single level of Coordinated before 6.
  +
#With Coordinated level 8, buying Coordination 9 makes your fighting group of size 17, instead of 18, given by every single level of Coordinated before 8.
  +
#With Coordinated level 12, buying Coordination 5 makes your fighting group of size 6, instead of 7, given by every single level of Coordinated before 8.
  +
====Coordinations 51 - 100====
  +
[[File:Coordinated_2.png|thumb|Coordinations 51 - 100]]The deviations are beginning to normalize, but there are a few interesting things to notice. This segment is also where the player first gets the Coordinated perk and will probably use the Portal a few times before they are able to reach Coordination 100+, so it's probably the most relevant one.
  +
*The return of Coordinated 12 is better than Coordinated 11. Coordinated 13 is much worse than Coordinated 12.
  +
*Some Coordinated levels (Coordinated X) is closer to Coordinated X-1 and much further away from Coordinated X+1. This means that Coordinated X is almost as good as X-1 (depending on how much further away it is), but X+1 will be much worse than X.
  +
====Coordinations 101 - 150====
  +
[[File:Coordinated_3.png|thumb|Coordinations 101 - 150]]At this point, the only massive difference continues to be Coordinated 12, which suffers the least decrease in returns from the previous Coordinated level.
  +
  +
== Trivia ==
  +
Before patch V2.81, Coordinated used to be capped to a maximum of 15 levels. Now it no longer has a level cap.
 
[[Category:Perks]]
 
[[Category:Perks]]

Revision as of 19:20, 1 March 2020

This is an article for the Coordinated perk. If you were looking for:

  • Coordination upgrade, click here,
  • Coordinate challenge, click here.
Coordinated
Base Helium cost 150K
Cost increase 1.3x multiplicative
Level cap
Method of acquisition
Complete the Coordinate challenge
Perk effects
Decrease the amount of Trimps needed for each Coordination by 2% (with base being 25%) compounding.
The stats gain for each Coordination stays the same, however.

"Use knowledge gained while studying Coordinated Bad Guys to reduce the amount of Trimps required per level of Coordination by 2% of current amount (compounding), while keeping the stat bonus the same."

Effect

Each level decreases the number of Trimps required to buy Coordination by 2%, compounding. Your attack, health and block bonuses are unaffected, still growing by 25% per Coordination.

Without this perk, each Coordination requires 25% more Trimps than the one before. With the first level in this perk, you will only need 24.5% more Trimps than before.

The decrease will not be noticeable immediately in a new run, as the number of Trimps is rounded up for calculations when necessary. Consider this example:

The player has 1 Trimp, and buys the first Coordination. Without the perk, the increase to this 1 Trimp is 25%; with level 1 the increase is 24.5% (25%*0.98^1). But because the value is rounded up, the end value is 2 in both cases.

The stats gained from each Coordination, however, are not decreased, and counted as if the reduction never happened (which can be observed in the stats breakdown of trimps health or attack, in the Soldiers section).

Level 15 in this perk replaces the 25% factor by ~18.4642%. The perk itself has no level cap.

If a Respec is used to change the number of levels in Coordinated during a run, the number of fighting Trimps will retroactively update and your next fighting group will use the updated number. The game will not allow the player to respec into fewer levels of Coordinated if the new number of fighters exceeds 50% of maximum Trimps.

Extra Coordination upgrades

Due to the rounding in the calculations, calculating the required trimps for Coordination upgrades needs to be simulated (for Coordinated level 1 see below). The Coordination level at which Coordinated allows for the purchase of an extra Coordination can then be found in the simulation (for Coordinated level 1 it is Coordination level 75). As rounding is less important at a high Coordination level, the subsequent levels at which extra Coordination is allowed can be calculated by:

log(4/5)/log((1+0.25*0.98^n)/(1.25)) | where n is the coordinated perk level

This leads to the following:

Coordinated level First coordination level with an extra coordination The levels between subsequent "extra coordination"
1 75 56
2 46 28
3 33 19
4 28 14
5 22 12
6 16 10
7 15 8
8 13 7
9 13 7
15 6* 5

Of course, you likely won't have spare Coordinations at level 6, 11, 16, etc... however the advantage carries forward, so that by the time you'd normally reach the point where they were too expensive to purchase without it, you'll have ~(thatWorldLevel/5) more zones to go before they'd become too expensive. E.g, if you normally run into a soft population cap at zone 100 without Coordinated, you'd instead hit that wall at approximately zone 120 with rank 15 Coordinated, an extra 20 Coordinations in.

E.g at coordinated level 2 you can buy an extra coordination at coordination level 46 and again every 28 levels (74, 102, 130 and so on). Hence, at coordination level 130 you will be able to afford 4 more coordination levels with coordinated level 2 than if you had 0 levels in coordinated.

Simulation of coordinated level 1:

Coordination level Required trimps without coordinated Required trimps with coordinated level 1 Percentage decrease of required trimps at coordinated level 1
0 3 3 0%
10 72 72 0%
20 696 690 1%
30 6.51k 6.23k 4%
40 60.65k 55.79k 8%
50 564.84k 499.23k 12%
60 5.26M 4.47M 15%
70 48.99M 39.97M 18%
80 456.28M 357.59M 22%
90 4.25B 3.2B 25%
100 39.58B 28.63B 28%
110 368.58B 256.13B 31%
120 3.43T 2.29T 33%
130 31.97T 20.50T 36%

Number of Coordinations purchasable with N Max Trimps

Coordinate

Perk Level

Number of max Trimps
1M 10M 100M 1B 10B 100B 1T 10T 100T 1Qa 10Qa 100Qa 1Qi
0 52 62 73 83 93 104 114 124 135 145 155 166 176
1 53 63 74 84 95 105 116 126 137 147 158 168 179
2 53 64 75 85 96 107 118 128 139 150 160 171 182
3 54 65 76 87 98 109 120 131 141 152 163 174 185
4 55 66 77 88 99 111 122 133 144 155 166 177 188
5 56 67 79 90 101 112 124 135 146 158 169 180 192
6 57 69 80 92 103 115 126 138 149 161 172 184 195
7 58 70 82 93 105 117 128 140 152 164 175 187 199
8 59 71 83 95 107 119 131 143 155 167 179 190 202
9 60 72 84 96 108 121 133 145 157 169 181 194 206
10 61 73 86 98 110 123 135 148 160 172 185 197 210
11 62 74 87 100 112 125 137 150 163 175 188 201 213
12 64 76 89 102 115 128 141 154 166 179 192 205 218
13 64 78 91 104 117 130 143 156 169 182 195 208 222
14 65 79 92 105 119 132 145 159 172 185 199 212 225
15 67 80 94 107 121 135 148 162 175 189 202 216 230
16 68 82 96 109 123 137 151 165 179 192 206 220 234
17 69 83 97 111 125 139 154 168 182 196 210 224 238
18 70 84 99 113 127 142 156 171 185 199 214 228 242
19 71 86 100 115 129 144 159 173 188 203 217 232 247
20 72 87 102 117 132 146 161 176 191 206 221 236 251
21 74 89 104 120 135 150 165 180 196 211 226 241 256
22 75 90 106 121 137 152 168 183 199 214 230 245 261
23 77 92 108 124 140 155 171 187 203 219 234 250 266
24 78 94 110 126 142 158 174 190 206 222 239 255 271
25 79 96 112 128 145 161 177 194 210 227 243 259 276
26 80 97 114 131 147 164 181 197 214 231 247 264 281
27 82 99 116 133 150 167 184 201 218 235 252 269 286
28 84 101 119 136 153 171 188 205 223 240 257 275 292
29 85 103 120 138 156 173 191 209 227 244 262 280 297
30 86 104 122 140 158 176 194 212 230 248 266 284

Per level efficiency and deviations

Each level of Coordinated reduces the increase of fighters per each Coordination bought by 2% of previous amount, compounding.

Without any levels, it's 25% per Coordination; with 1 level, it's 24.5%; with 2 levels, it's 24.01%.

However, in addition to that, if after buying Coordination the calculated value is a non-whole number, it will be rounded up to the nearest integer. Then, the next Coordination purchase will use the rounded number in its own calculation. This means that the Coordinated perk has very little impact on the number of fighting trimps at the very start of the game, when their numbers are still in single digits. For example:

With level 0 in Coordinated:

Coordinations bought Current fighting group size Calculated next fighting group size Final next fighting group size
0 1 1.25 2
1 2 2.5 3
2 3 3.75 4

With level 15 in Coordinated:

Coordinations bought Current fighting group size Calculated next fighting group size Final next fighting group size
0 1 1.1846 2
1 2 2.3692 3
2 3 3.5538 4

As you can see, the final fighting group size is the same, regardless of the level in Coordinated.

The higher in number is the fighting group, the less deviations there will be as rounding has increasingly less and less impact, and gains from each level of Coordinated will slowly normalize.

Deviation charts

Coordinated no rounding

Difference in trimps per Coordination without rounding

The charts below display the increase in difference between the amounts of trimps saved for each level in Coordinated.

If the previously explained rounding wasn't in the game, these lines would be aligned, and each line would be of value 2% lower than the previous one, as shown in the chart to the right.

The deviations however cause a few interesting side effects explained below.

Coordinations 0 - 50

Coordinated 1

Coordinations 0 - 50

This segment deals with the most deviations, due to the very early levels of Coordination starting the player off with single digits in amounts of trimps fighting.

Important things to note:

  • The higher the value on each Coordination (y axis), the more you're getting out of that particular level of Coordinated. This means that if Coordination X is higher than Coordination X+1 at any given amount of Coordinations (x axis), it's actually giving you a better deal than that previous level. This is good, as in theory each level of Coordinated is supposed to give diminishing returns. However, this creates situations where level X+2 or X+3 will appear drastically lower than a previous level.
  • If there is a huge gap between Coordinated Y and Coordinated Y+1, chances are Coordinated Y gives a very good increase (comparable to Y-1), and Coordinated Y+1 will give relatively much less.
  • Coordinated levels 6, 8 and 12 have an impact on single digit or very early double digit numbers, which gives them an early advantage
  1. With Coordinated level 6, buying Coordination 7 makes your fighting group of size 11, instead of 12, given by every single level of Coordinated before 6.
  2. With Coordinated level 8, buying Coordination 9 makes your fighting group of size 17, instead of 18, given by every single level of Coordinated before 8.
  3. With Coordinated level 12, buying Coordination 5 makes your fighting group of size 6, instead of 7, given by every single level of Coordinated before 8.

Coordinations 51 - 100

Coordinated 2

Coordinations 51 - 100

The deviations are beginning to normalize, but there are a few interesting things to notice. This segment is also where the player first gets the Coordinated perk and will probably use the Portal a few times before they are able to reach Coordination 100+, so it's probably the most relevant one.

  • The return of Coordinated 12 is better than Coordinated 11. Coordinated 13 is much worse than Coordinated 12.
  • Some Coordinated levels (Coordinated X) is closer to Coordinated X-1 and much further away from Coordinated X+1. This means that Coordinated X is almost as good as X-1 (depending on how much further away it is), but X+1 will be much worse than X.

Coordinations 101 - 150

Coordinated 3

Coordinations 101 - 150

At this point, the only massive difference continues to be Coordinated 12, which suffers the least decrease in returns from the previous Coordinated level.

Trivia

Before patch V2.81, Coordinated used to be capped to a maximum of 15 levels. Now it no longer has a level cap.