More about Trimps: | |
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Exploration: | Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot |
Basic Information: | Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat |
Long-term Gameplay: | Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy |
Gameplay Changes: | Portal • Challenges • Void Maps • Challenge²/Challenge³ • Player's Spire • Spire Assault |
Anomalies: | Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian • Mutated zones |
Other Useful Info: | Guides • Calculators • Changelog • Mods |
Challenges are specific rule sets that are applied to the next run upon the usage of Portal, which after completion grant a reward to the player.
They can be accessed from the Portal menu. Starting a challenge requires the player to use the Portal. A started challenge can be abandoned at any time from the View Perks menu, which reverts all changes done by the rule set to your current run and lets the player continue normally. The only exceptions are the challenges Scientist, Obliterated and Eradicated, which will force the player to restart the run when they're abandoned.
Challenges have to be unlocked by meeting specific criteria. Once unlocked, a challenge will be available to be started at any time through the Portal menu and can be done any number of times; however, most challenges don't yield additional rewards for multiple completions.
Once a challenge is complete, everything that it affected is returned to normal, which lets the player continue their run without the challenge rules being applied any longer. If the challenge awarded a perk, the perk will be immediately added upon completion, which allows the player to respec and immediately put points into it if they wanted to.
Only one challenge can be active at a time.
List of challenges
Below is a list of all challenges in the game:
For U1
Unlock requirement | Challenge | Finish requirement | Reward |
---|---|---|---|
Complete Dimension of Anger | Discipline | Complete Dimension of Anger | Range |
Reach zone 25 for the first time | Metal | Complete Dimension of Anger | Artisanistry |
Reach zone 35 for the first time | Size | Complete Dimension of Anger | Carpentry |
Reach zone 40 for the first time | Scientist I | Complete The Block | Starting benefits |
Reach zone 40 for the first time | Balance | Complete Zone 40 | Helium challenge |
Reach zone 45 for the first time | Meditate | Complete Trimple of Doom | Meditation |
Reach zone 50 for the first time | Scientist II | Complete The Block | Starting benefits |
Reach zone 55 for the first time | Decay | Complete Zone 55 | Map benefits |
Break the planet for the first time | Trimp | Complete The Block | Resilience |
Reach zone 65 for the first time | Challenge² | None | Attack/Health/Helium boosts |
Reach zone 70 for the first time | Trapper | Complete Trimple of Doom | Anticipation |
Complete The Prison | Electricity | Complete The Prison | Helium challenge |
Reach zone 90 for the first time | Scientist III | Complete The Block | Starting benefits |
Reach zone 100 for the first time | Frugal | Complete Dimension of Anger | 60% Mega books |
Reach zone 100 for the first time | Daily | None | Helium challenge |
Reach zone 110 for the first time | Scientist IV | Complete The Block | Starting benefits |
Reach zone 110 for the first time | Life | Complete zone 110 | Helium challenge |
Reach zone 115 for the first time | Mapocalypse | Complete The Prison | Siphonology |
Reach zone 120 for the first time | Coordinate | Complete Dimension of Anger | Coordinated |
Reach zone 125 for the first time | Crushed | Complete Bionic Wonderland | Helium challenge |
Reach zone 130 for the first time | Slow | Complete zone 120 | New Equipment/Prestige |
Reach zone 130 for the first time | Scientist V | Complete The Block | Starting benefits |
Reach zone 145 for the first time | Nom | Complete zone 145 | Helium challenge |
Reach zone 150 for the first time | Mapology | Complete zone 100 | Resourceful |
Reach zone 165 for the first time | Toxicity | Complete zone 165 | Helium challenge |
Reach zone 170 for the first time | Devastation | Complete Imploding Star | Overkill |
Reach zone 180 for the first time | Watch | Complete zone 180 | Helium challenge |
Reach zone 180 for the first time | Lead | Complete zone 180 | Helium challenge |
Reach zone 190 for the first time | Corrupted | Complete zone 190 | Helium challenge |
Reach zone 215 for the first time | Domination | Complete zone 215 | Helium challenge |
Reach zone 425 for the first time | Obliterated | None | Attack/Health/Helium boosts |
Reach 4500% Challenge² bonus | Eradicated | None | Attack/Health/Helium boosts |
Note: The challenge Scientist has multiple tiers. For additional general information on the Scientist challenges, click here.
For U2
Unlock requirement | Challenge | Finish requirement | Reward |
---|---|---|---|
Reach zone 15 for the first time | Unlucky | Complete Dimension of Rage | Range |
Reach zone 20 for the first time | Downsize | Complete Prismatic Palace | Carpentry |
Reach zone 25 for the first time | Transmute | Complete zone 25 | Artisanistry |
Reach zone 30 for the first time | Daily | None | Radon challenge |
Reach zone 35 for the first time | Unbalance | Complete zone 35 | Equality |
Reach zone 40 for the first time | Bublé | Complete zone 40 | Radon challenge |
Reach zone 45 for the first time | Duel | Complete zone 45 | Criticality |
Reach zone 50 for the first time | Melt | Complete zone 55 or Melting Point | Radon challenge |
Reach zone 60 for the first time | Trappapalooza | Complete Melting Point | Resilience |
Reach zone 65 for the first time | Challenge³ | None | Attack/Health/Radon boosts |
Reach zone 70 for the first time | Quagmire | Complete zone 70 | Radon challenge |
Reach zone 70 for the first time | Wither | Complete zone 70 | Tenacity |
Reach zone 80 for the first time | Revenge | Complete zone 80 | Overkill |
Reach zone 85 for the first time | Quest | Complete zone 85 | Greed |
Helium challenges
Some challenges award additional amounts of Helium when completed. When the first Helium challenge is unlocked, it becomes inefficient to do runs without running such a challenge, and it is encouraged to always run the best one available.
Helium reward from Void maps will also be increased by the Helium challenge's Helium multiplier if they're completed within the scope of that challenge.
Challenge | Zone/Level | Helium reward |
---|---|---|
Balance | 40 | +100% (2x) all earned Helium until zone 40 (inclusive) awarded after completing zone 40. |
Electricity | 80-82 (The Prison) | +200% (3x) all earned Helium until zone 79 (inclusive) awarded after completing The Prison. |
Life | 110 | +400% (5x) all earned Helium until zone 110 (inclusive) awarded after completing zone 110. |
Crushed | 125-127 (Bionic Wonderland) | +400% (5x) all earned Helium until zone 124 (inclusive) awarded after completing Bionic Wonderland. |
Nom | 145 | +450% (5.5x) all earned Helium until zone 145 (inclusive) awarded after completing zone 145. |
Toxicity | 165 | +400% (5x) all earned Helium until zone 165 (inclusive) awarded after completing zone 165. |
Watch | 180 | +200% (3x) all earned Helium up to zone 180 (inclusive) awarded after completing zone 180. |
Lead | 180 | +300% (4x) all earned Helium up to zone 180 (inclusive) awarded after completing zone 180. |
Corrupted | 190 | +200% (3x) all earned Helium until zone 190 (inclusive) awarded after completing zone 190. |
Domination | 215 | +100% (2x) all earned Helium until zone 215 (inclusive) awarded after completing zone 215.
Additional Helium awarded from killing final enemy of each world zone and map |
Radon challenges
Some challenges award additional amounts of Radon when completed. When the first Radon challenge is unlocked, it becomes inefficient to do runs without running such a challenge, and it is encouraged to always run the best one available.
Radon reward from Void maps will also be increased by the Radon challenge's Radon multiplier if they're completed within the scope of that challenge.
Challenge | Zone/Level | Radon reward |
---|---|---|
Bublé | 40 |
+300% (4x) all earned Radon until zone 40 (inclusive) awarded after completing zone 40, provided challenge is passed. Otherwise, earn +100% (2x) earned Radon up to point where challenge failed. |
Melt | 50-55 (Melting Pont) | +400% (5x) all earned Radon until zone 50 (inclusive) awarded after completing zone 55 or Melting Point |
Quagmire | 70 | +150% (2.5x) all earned Radon until zone 70 (inclusive) awarded after completing zone 70, provided challenge is passed.+40% for every stack of motivated (up to +4000%) to all earned radon at the moment of collection. |
Daily challenges
Daily challenges are special challenges with randomly-generated rules. One new daily challenge is available every day, as the name implies. Each daily challenge can only be run once. Players can choose challenges up to the previous week's challenges, 7 in total.
Daily challenges do not have a specified end point; they only end when the player clicks the "Finish Daily" button under the Bone Trader button, upon which the player will have their Helium/Radon multiplied by an amount depending on the daily challenge's difficulty. As such, all daily challenges are Helium/Radon challenges. Helium/Radon rewards from daily challenges do not affect He/hr, Rn/hr or Bone Portals.
Challenge²
Challenge² is a special set of standard challenges which do not have an end point, and can be repeated infinitely for permanent boosts to health, attack and Helium gain. No Helium is awarded from any source while such a challenge is active. See the Challenge² page for more details.
Challenge³
Challenge³ is another special set of standard challenges which do not have an end point, and can be repeated infinitely for permanent boosts to health, attack and Helium/Radon gain. No Helium/Radon is awarded from any source while such a challenge is active. See the Challenge³ page for more details.
The bonuses from Challenge² and Challenge³ stack multiplicatively, creating one big Challenge∞ boost to health, attack and future Helium/Radon gain.