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More about Trimps:
Exploration: WorldMapsUnique mapsUnlocksImpsStoryLoot
Basic information: Trimp (species)ResourcesStructuresJobsUpgradesEquipmentSettingsCombat
Long-term gameplay: HeliumPerksHeirloomsFormationsMasteryAchievementsLiquificationFluffy
Gameplay changes: PortalChallengesVoid MapsChallenge²Player's Spire
Anomalies: Broken PlanetCorruptionSpireMagmaEmpowerments of Nature
Other Useful Info: GuidesCalculatorsChangelog
Challenge² is a special set of challenges which become permanently unlocked and available for completion after reaching zone 65. These are exact copies of normal challenges, except they don't end at specific zones. Instead, upon completion (through Portal or abandon), each Challenge² grants the player with permanent additional bonuses to attack, health and helium for reaching certain HZE (Highest Zone Ever) milestones. The bonus can only be increased by reaching higher zones in each Challenge²; repeating a single Challenge² to the same zone will not increase it. The total bonus will apply to all your future runs.
Challenge253

During a Challenge² run, it is impossible to earn any Helium from any source. This means it is impossible to buy any Wormholes. If a Challenge² is abandoned, similar to standard challenges all the rules will stop applying, and as such, Helium will become obtainable.

17 standard challenges can be unlocked as Challenge²s. List of available Challenge²s:

Despite having the same rules as standard challenges, you can't complete some challenge related feats (see Achievements) in Challenge²s.

RewardsEdit

Most Challenge²s give the same rewards for reaching the same zone milestones, with some exceptions. All of the Challenge²s and their following bonuses add to a single separate multiplier, and any additions to this multiplier are additive.

The total bonus gained for reaching zone z of a Challenge² using the default reward scheme is

$ \newcommand{\ceil}[1]{\left \lceil {#1} \right \rceil } \newcommand{\floor}[1]{\left \lfloor {#1} \right \rfloor } \newcommand{\paren}[1]{\left ( {#1} \right ) } 5\cdot\paren{\floor{\frac{z}{100}}^2+\floor{\frac{z}{100}} } + \paren{\floor{\frac{z}{100}} + 1}\cdot \floor{\paren{\frac{(z \mod 100)}{10}}} $

Default Trimp challenge Trapper challenge Coordinate challenge Obliterated challenge Eradicated challenge
Every 10 zones

Every 10 zones

Every 10 zones Every 3 zones Every 1 zone Every 1 zone

1% ATK/HP, 0.1% Helium

3% ATK/HP, 0.3% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium 10% ATK/HP, 1% Helium
The above boost will improve
Every 100 zones, by Every 40 zones, by Every 50 zones, by Every 30 zones, by Every 10 zones, by Every 2 zones, by
1% ATK/HP, 0.1% Helium 3% ATK/HP, 0.3% Helium 2% ATK/HP, 0.2% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium 2% ATK/HP, 0.2% Helium

For every N zones you reach, you get X% more Attack and Health and Y% more Helium Bonus. And every Z zones, you get an increase in further additions to that Challenge's Bonuses. The bonus from previous zones remains the same, but reaching further breakpoints, will give increased bonuses for further zone breakpoints. For example, the default is 1% (X) and 0.1% (Y) every 10 (N) zones, and increases every 100 (Z) zones. This would give a 1%/0.1% boost for reaching 10, 2%/0.2% for reaching 20, up to 10%/1% for reaching 100. However, upon reaching 110, this would be 12% (10+2%)/1.2% (1+0.2%), up to 30% (10+20%)/3% (1+2%) at 200, at which point it increases further to 3%/0.3% per 10 zones past 200. This continues indefinitely, as shown by the table below.

BreakdownEdit

On the tables below, rewards are formatted as so:

X/Y

Where X is health and attack % and Y is helium %.

Percentages are cumulative, i.e. reach this zone record to have that amount of total bonus from one challenge.

Challenge²s are infinite. The tables end arbitrarily.

Reward every 10 zones Reward every 3 zones Reward every zone
Zone Default Trimp challenge Trapper challenge Zone Coordinate challenge Zone Obliterated challenge Eradicated challenge
101% / 0.1%3% / 0.3%1% / 0.1%31% / 0.1%11% / 0.1%10% / 1%
202% / 0.2%6% / 0.6%2% / 0.2%62% / 0.2%22% / 0.2%20% / 2%
303% / 0.3%9% / 0.9%3% / 0.3%93% / 0.3%33% / 0.3%32% / 3.2%
404% / 0.4%12% / 1.2%4% / 0.4%124% / 0.4%44% / 0.4%44% / 4.4%
505% / 0.5%18% / 1.8%5% / 0.5%155% / 0.5%55% / 0.5%58% / 5.8%
606% / 0.6%24% / 2.4%8% / 0.8%186% / 0.6%66% / 0.6%72% / 7.2%
707% / 0.7%30% / 3%11% / 1.1%217% / 0.7%77% / 0.7%88% / 8.8%
808% / 0.8%36% / 3.6%14% / 1.4%248% / 0.8%88% / 0.8%104% / 10.4%
909% / 0.9%45% / 4.5%17% / 1.7%279% / 0.9%99% / 0.9%122% / 12.2%
10010% / 1%54% / 5.4%20% / 2%3010% / 1%1010% / 1%140% / 14%
11012% / 1.2%63% / 6.3%25% / 2.5%3312% / 1.2%1112% / 1.2%160% / 16%
12014% / 1.4%72% / 7.2%30% / 3%3614% / 1.4%1214% / 1.4%180% / 18%
13016% / 1.6%84% / 8.4%35% / 3.5%3916% / 1.6%1316% / 1.6%202% / 20.2%
14018% / 1.8%96% / 9.6%40% / 4%4218% / 1.8%1418% / 1.8%224% / 22.4%
15020% / 2%108% / 10.8%45% / 4.5%4520% / 2%1520% / 2%248% / 24.8%
16022% / 2.2%120% / 12%52% / 5.2%4822% / 2.2%1622% / 2.2%272% / 27.2%
17024% / 2.4%135% / 13.5%59% / 5.9%5124% / 2.4%1724% / 2.4%298% / 29.8%
18026% / 2.6%150% / 15%66% / 6.6%5426% / 2.6%1826% / 2.6%324% / 32.4%
19028% / 2.8%165% / 16.5%73% / 7.3%5728% / 2.8%1928% / 2.8%352% / 35.2%
20030% / 3%180% / 18%80% / 8%6030% / 3%2030% / 3%380% / 38%
21033% / 3.3%198% / 19.8%89% / 8.9%6333% / 3.3%2133% / 3.3%410% / 41%
22036% / 3.6%216% / 21.6%98% / 9.8%6636% / 3.6%2236% / 3.6%440% / 44%
23039% / 3.9%234% / 23.4%107% / 10.7%6939% / 3.9%2339% / 3.9%472% / 47.2%
24042% / 4.2%252% / 25.2%116% / 11.6%7242% / 4.2%2442% / 4.2%504% / 50.4%
25045% / 4.5%273% / 27.3%125% / 12.5%7545% / 4.5%2545% / 4.5%538% / 53.8%
26048% / 4.8%294% / 29.4%136% / 13.6%7848% / 4.8%2648% / 4.8%572% / 57.2%
27051% / 5.1%315% / 31.5%147% / 14.7%8151% / 5.1%2751% / 5.1%608% / 60.8%
28054% / 5.4%336% / 33.6%158% / 15.8%8454% / 5.4%2854% / 5.4%644% / 64.4%
29057% / 5.7%360% / 36%169% / 16.9%8757% / 5.7%2957% / 5.7%682% / 68.2%
30060% / 6%384% / 38.4%180% / 18%9060% / 6%3060% / 6%720% / 72%
31064% / 6.4%408% / 40.8%193% / 19.3%9364% / 6.4%3164% / 6.4%760% / 76%
32068% / 6.8%432% / 43.2%206% / 20.6%9668% / 6.8%3268% / 6.8%800% / 80%
33072% / 7.2%459% / 45.9%219% / 21.9%9972% / 7.2%3372% / 7.2%842% / 84.2%
34076% / 7.6%486% / 48.6%232% / 23.2%10276% / 7.6%3476% / 7.6%884% / 88.4%
35080% / 8%513% / 51.3%245% / 24.5%10580% / 8%3580% / 8%928% / 92.8%
36084% / 8.4%540% / 54%260% / 26%10884% / 8.4%3684% / 8.4%972% / 97.2%
37088% / 8.8%570% / 57%275% / 27.5%11188% / 8.8%3788% / 8.8%1018% / 101.8%
38092% / 9.2%600% / 60%290% / 29%11492% / 9.2%3892% / 9.2%1064% / 106.4%
39096% / 9.6%630% / 63%305% / 30.5%11796% / 9.6%3996% / 9.6%1112% / 111.2%
400100% / 10%660% / 66%320% / 32%120100% / 10%40100% / 10%1160% / 116%
410105% / 10.5%693% / 69.3%337% / 33.7%123105% / 10.5%41105% / 10.5%1210% / 121%
420110% / 11%726% / 72.6%354% / 35.4%126110% / 11%42110% / 11%1260% / 126%
430115% / 11.5%759% / 75.9%371% / 37.1%129115% / 11.5%43115% / 11.5%1312% / 131.2%
440120% / 12%792% / 79.2%388% / 38.8%132120% / 12%44120% / 12%1364% / 136.4%
450125% / 12.5%828% / 82.8%405% / 40.5%135125% / 12.5%45125% / 12.5%1418% / 141.8%
460130% / 13%864% / 86.4%424% / 42.4%138130% / 13%46130% / 13%1472% / 147.2%
470135% / 13.5%900% / 90%443% / 44.3%141135% / 13.5%47135% / 13.5%1528% / 152.8%
480140% / 14%936% / 93.6%462% / 46.2%144140% / 14%48140% / 14%1584% / 158.4%
490145% / 14.5%975% / 97.5%481% / 48.1%147145% / 14.5%49145% / 14.5%1642% / 164.2%
500150% / 15%1014% / 101.4%500% / 50%150150% / 15%50150% / 15%1700% / 170%

Below is a table of total reward percentage (divide by 10 for Helium) from all 12 default Challenge²s (with the default rewards distribution), therefore it doesn't include Trimp, Trapper, CoordinateObliterated or Eradicated.

Zone Total % from 12 default challenges
Attack/Health Helium
1012%1.2%
2024%2.4%
3036%3.6%
4048%4.8%
5060%6.0%
6072%7.2%
7084%8.4%
8096%9.6%
90108%10.8%
100120%12.0%
110144%14.4%
120168%16.8%
130192%19.2%
140216%21.6%
150240%24.0%
160264%26.4%
170288%28.8%
180312%31.2%
190336%33.6%
200360%36.0%
210396%39.6%
220432%43.2%
230468%46.8%
240504%50.4%
250540%54.0%
260576%57.6%
270612%61.2%
280648%64.8%
290684%68.4%
300720%72.0%
310768%76.8%
320816%81.6%
330864%86.4%
340912%91.2%
350960%96.0%
3601008%100.8%
3701056%105.6%
3801104%110.4%
3901152%115.2%
4001200%120.0%
4101260%126.0%
4201320%132.0%
4301380%138.0%
4401440%144.0%
4501500%150.0%
4601560%156.0%
4701620%162.0%
4801680%168.0%
4901740%174.0%
5001800%180.0%

TriviaEdit