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Gameplay Changes: PortalChallengesVoid MapsChallenge²Player's Spire
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Other Useful Info: GuidesCalculatorsChangelog

You hear some strange noises behind you and turn around to see three excited scientists. They inform you that they've figured out a way to modify The Portal to take you to a new type of challenging dimension, a system they proudly call 'Challenge2'. You will be able to activate and check out their new technology by clicking the 'Challenge2' button next time you go to use The Portal.

Challenge² is a special set of challenges which become permanently unlocked and available for completion after reaching zone 65. These are exact copies of normal challenges, except they don't end at specific zones. Instead, upon completion (through Portal or abandon), each Challenge² grants the player with permanent additional bonuses to attack, health and helium for reaching certain HZE (Highest Zone Ever) milestones. The bonus can only be increased by reaching higher zones in each Challenge²; repeating a single Challenge² to the same zone will not increase it. The total bonus will apply to all your future runs.

Challenge253.png

During a Challenge² run, it is impossible to earn any Helium from any source. This means it is impossible to buy any Wormholes. If a Challenge² is abandoned, similar to standard challenges all the rules will stop applying, and as such, Helium will become obtainable.

15 standard challenges can be unlocked as Challenge²s. These include:

In addition, there are two other challenges with completely different rulesets existing purely as a challenge²:

Despite having the same rules as standard challenges, you can't complete some challenge related feats (see Achievements) in Challenge²s.

Rewards[edit | edit source]

Most Challenge²s give the same rewards for reaching the same zone milestones, with some exceptions. All of the Challenge²s and their following bonuses add to a single separate multiplier, and any additions to this multiplier are additive.

The total bonus gained for reaching zone z of a Challenge² using the default reward scheme is

Failed to parse (unknown function "\newcommand"): {\displaystyle \newcommand{\ceil}[1]{\left \lceil {#1} \right \rceil } \newcommand{\floor}[1]{\left \lfloor {#1} \right \rfloor } \newcommand{\paren}[1]{\left ( {#1} \right ) } 5\cdot\paren{\floor{\frac{z}{100}}^2+\floor{\frac{z}{100}} } + \paren{\floor{\frac{z}{100}} + 1}\cdot \floor{\paren{\frac{(z \bmod 100)}{10}}} }

Default Trimp challenge Trapper challenge Coordinate challenge Obliterated challenge Eradicated challenge
Every 10 zones

Every 10 zones

Every 10 zones Every 3 zones Every 1 zone Every 1 zone

1% ATK/HP, 0.1% Helium

3% ATK/HP, 0.3% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium 10% ATK/HP, 1% Helium
The above boost will improve
Every 100 zones, by Every 40 zones, by Every 50 zones, by Every 30 zones, by Every 10 zones, by Every 2 zones, by
1% ATK/HP, 0.1% Helium 3% ATK/HP, 0.3% Helium 2% ATK/HP, 0.2% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium 2% ATK/HP, 0.2% Helium

For every N zones you reach, you get X% more Attack and Health and Y% more Helium Bonus. And every Z zones, you get an increase in further additions to that Challenge's Bonuses. The bonus from previous zones remains the same, but reaching further breakpoints, will give increased bonuses for further zone breakpoints. For example, the default is 1% (X) and 0.1% (Y) every 10 (N) zones, and increases every 100 (Z) zones. This would give a 1%/0.1% boost for reaching 10, 2%/0.2% for reaching 20, up to 10%/1% for reaching 100. However, upon reaching 110, this would be 12% (10+2%)/1.2% (1+0.2%), up to 30% (10+20%)/3% (1+2%) at 200, at which point it increases further to 3%/0.3% per 10 zones past 200. This continues indefinitely, as shown by the table below.

The reward formula for every challenge, in general, is:

Failed to parse (syntax error): {\displaystyle \begin{align*} \text{Reward} &= \begin{cases} f(Z) \cdot m & \text{if } Z < s \left\lfloor 701 / s \right\rfloor + s \\ \left\lfloor \Big( 5f(Z) - 4f(701) - c \Big) \cdot m \right\rceil & \text{if } Z \ge s \left\lfloor 701 / s \right\rfloor + s \end{cases} \\ \\ f(x) &= \frac{t}{2s} \left( g \left\lfloor \frac{x}{t} \right\rfloor ^2 + (2b - g) \left\lfloor \frac{x}{t} \right\rfloor \right) + \left\lfloor \frac{x \bmod t}{s} \right\rfloor \left( b + g \left\lfloor \frac{x}{t} \right\rfloor \right) \\ c &= \frac{4}{s} \left( 701 - s \left\lfloor \frac{701}{s} \right\rfloor \right) \left( b + g \left\lfloor \frac{701}{t} \right\rfloor \right) \\ \\ Z & = \text{highest zone reached in Challenge} ^2 \\ t & = \text{number of zones per reward tier} \\ s & = \text{number of zones per reward step} \\ b & = \text{base reward value per step} \\ g & = \text{reward growth per completed tier} \\ m & = \text{Mesmer mastery bonus: 3 if applicable, 1 if not} \end{align*} }

Breakdown[edit | edit source]

On the tables below, rewards are formatted as so:

X/Y

Where X is health and attack % and Y is helium %.

Percentages are cumulative, i.e. reach this zone record to have that amount of total bonus from one challenge.

Challenge²s are infinite. The tables end arbitrarily.

Reward every 10 zones Reward every 3 zones Reward every zone
Zone Default Trimp challenge Trapper challenge Zone Coordinate challenge Zone Obliterated challenge Eradicated challenge
10 1% / 0.1% 3% / 0.3% 1% / 0.1% 3 1% / 0.1% 1 1% / 0.1% 10% / 1%
20 2% / 0.2% 6% / 0.6% 2% / 0.2% 6 2% / 0.2% 2 2% / 0.2% 20% / 2%
30 3% / 0.3% 9% / 0.9% 3% / 0.3% 9 3% / 0.3% 3 3% / 0.3% 32% / 3.2%
40 4% / 0.4% 12% / 1.2% 4% / 0.4% 12 4% / 0.4% 4 4% / 0.4% 44% / 4.4%
50 5% / 0.5% 18% / 1.8% 5% / 0.5% 15 5% / 0.5% 5 5% / 0.5% 58% / 5.8%
60 6% / 0.6% 24% / 2.4% 8% / 0.8% 18 6% / 0.6% 6 6% / 0.6% 72% / 7.2%
70 7% / 0.7% 30% / 3% 11% / 1.1% 21 7% / 0.7% 7 7% / 0.7% 88% / 8.8%
80 8% / 0.8% 36% / 3.6% 14% / 1.4% 24 8% / 0.8% 8 8% / 0.8% 104% / 10.4%
90 9% / 0.9% 45% / 4.5% 17% / 1.7% 27 9% / 0.9% 9 9% / 0.9% 122% / 12.2%
100 10% / 1% 54% / 5.4% 20% / 2% 30 10% / 1% 10 10% / 1% 140% / 14%
110 12% / 1.2% 63% / 6.3% 25% / 2.5% 33 12% / 1.2% 11 12% / 1.2% 160% / 16%
120 14% / 1.4% 72% / 7.2% 30% / 3% 36 14% / 1.4% 12 14% / 1.4% 180% / 18%
130 16% / 1.6% 84% / 8.4% 35% / 3.5% 39 16% / 1.6% 13 16% / 1.6% 202% / 20.2%
140 18% / 1.8% 96% / 9.6% 40% / 4% 42 18% / 1.8% 14 18% / 1.8% 224% / 22.4%
150 20% / 2% 108% / 10.8% 45% / 4.5% 45 20% / 2% 15 20% / 2% 248% / 24.8%
160 22% / 2.2% 120% / 12% 52% / 5.2% 48 22% / 2.2% 16 22% / 2.2% 272% / 27.2%
170 24% / 2.4% 135% / 13.5% 59% / 5.9% 51 24% / 2.4% 17 24% / 2.4% 298% / 29.8%
180 26% / 2.6% 150% / 15% 66% / 6.6% 54 26% / 2.6% 18 26% / 2.6% 324% / 32.4%
190 28% / 2.8% 165% / 16.5% 73% / 7.3% 57 28% / 2.8% 19 28% / 2.8% 352% / 35.2%
200 30% / 3% 180% / 18% 80% / 8% 60 30% / 3% 20 30% / 3% 380% / 38%
210 33% / 3.3% 198% / 19.8% 89% / 8.9% 63 33% / 3.3% 21 33% / 3.3% 410% / 41%
220 36% / 3.6% 216% / 21.6% 98% / 9.8% 66 36% / 3.6% 22 36% / 3.6% 440% / 44%
230 39% / 3.9% 234% / 23.4% 107% / 10.7% 69 39% / 3.9% 23 39% / 3.9% 472% / 47.2%
240 42% / 4.2% 252% / 25.2% 116% / 11.6% 72 42% / 4.2% 24 42% / 4.2% 504% / 50.4%
250 45% / 4.5% 273% / 27.3% 125% / 12.5% 75 45% / 4.5% 25 45% / 4.5% 538% / 53.8%
260 48% / 4.8% 294% / 29.4% 136% / 13.6% 78 48% / 4.8% 26 48% / 4.8% 572% / 57.2%
270 51% / 5.1% 315% / 31.5% 147% / 14.7% 81 51% / 5.1% 27 51% / 5.1% 608% / 60.8%
280 54% / 5.4% 336% / 33.6% 158% / 15.8% 84 54% / 5.4% 28 54% / 5.4% 644% / 64.4%
290 57% / 5.7% 360% / 36% 169% / 16.9% 87 57% / 5.7% 29 57% / 5.7% 682% / 68.2%
300 60% / 6% 384% / 38.4% 180% / 18% 90 60% / 6% 30 60% / 6% 720% / 72%
310 64% / 6.4% 408% / 40.8% 193% / 19.3% 93 64% / 6.4% 31 64% / 6.4% 760% / 76%
320 68% / 6.8% 432% / 43.2% 206% / 20.6% 96 68% / 6.8% 32 68% / 6.8% 800% / 80%
330 72% / 7.2% 459% / 45.9% 219% / 21.9% 99 72% / 7.2% 33 72% / 7.2% 842% / 84.2%
340 76% / 7.6% 486% / 48.6% 232% / 23.2% 102 76% / 7.6% 34 76% / 7.6% 884% / 88.4%
350 80% / 8% 513% / 51.3% 245% / 24.5% 105 80% / 8% 35 80% / 8% 928% / 92.8%
360 84% / 8.4% 540% / 54% 260% / 26% 108 84% / 8.4% 36 84% / 8.4% 972% / 97.2%
370 88% / 8.8% 570% / 57% 275% / 27.5% 111 88% / 8.8% 37 88% / 8.8% 1018% / 101.8%
380 92% / 9.2% 600% / 60% 290% / 29% 114 92% / 9.2% 38 92% / 9.2% 1064% / 106.4%
390 96% / 9.6% 630% / 63% 305% / 30.5% 117 96% / 9.6% 39 96% / 9.6% 1112% / 111.2%
400 100% / 10% 660% / 66% 320% / 32% 120 100% / 10% 40 100% / 10% 1160% / 116%
410 105% / 10.5% 693% / 69.3% 337% / 33.7% 123 105% / 10.5% 41 105% / 10.5% 1210% / 121%
420 110% / 11% 726% / 72.6% 354% / 35.4% 126 110% / 11% 42 110% / 11% 1260% / 126%
430 115% / 11.5% 759% / 75.9% 371% / 37.1% 129 115% / 11.5% 43 115% / 11.5% 1312% / 131.2%
440 120% / 12% 792% / 79.2% 388% / 38.8% 132 120% / 12% 44 120% / 12% 1364% / 136.4%
450 125% / 12.5% 828% / 82.8% 405% / 40.5% 135 125% / 12.5% 45 125% / 12.5% 1418% / 141.8%
460 130% / 13% 864% / 86.4% 424% / 42.4% 138 130% / 13% 46 130% / 13% 1472% / 147.2%
470 135% / 13.5% 900% / 90% 443% / 44.3% 141 135% / 13.5% 47 135% / 13.5% 1528% / 152.8%
480 140% / 14% 936% / 93.6% 462% / 46.2% 144 140% / 14% 48 140% / 14% 1584% / 158.4%
490 145% / 14.5% 975% / 97.5% 481% / 48.1% 147 145% / 14.5% 49 145% / 14.5% 1642% / 164.2%
500 150% / 15% 1014% / 101.4% 500% / 50% 150 150% / 15% 50 150% / 15% 1700% / 170%

Below is a table of total reward percentage (divide by 10 for Helium) from all 12 default Challenge²s (with the default rewards distribution), therefore it doesn't include Trimp, Trapper, CoordinateObliterated or Eradicated.

Zone Total % from 12 default challenges
Attack/Health Helium
10 12% 1.2%
20 24% 2.4%
30 36% 3.6%
40 48% 4.8%
50 60% 6.0%
60 72% 7.2%
70 84% 8.4%
80 96% 9.6%
90 108% 10.8%
100 120% 12.0%
110 144% 14.4%
120 168% 16.8%
130 192% 19.2%
140 216% 21.6%
150 240% 24.0%
160 264% 26.4%
170 288% 28.8%
180 312% 31.2%
190 336% 33.6%
200 360% 36.0%
210 396% 39.6%
220 432% 43.2%
230 468% 46.8%
240 504% 50.4%
250 540% 54.0%
260 576% 57.6%
270 612% 61.2%
280 648% 64.8%
290 684% 68.4%
300 720% 72.0%
310 768% 76.8%
320 816% 81.6%
330 864% 86.4%
340 912% 91.2%
350 960% 96.0%
360 1008% 100.8%
370 1056% 105.6%
380 1104% 110.4%
390 1152% 115.2%
400 1200% 120.0%
410 1260% 126.0%
420 1320% 132.0%
430 1380% 138.0%
440 1440% 144.0%
450 1500% 150.0%
460 1560% 156.0%
470 1620% 162.0%
480 1680% 168.0%
490 1740% 174.0%
500 1800% 180.0%

With the Mesmer Mastery, the bonus from the 12 default challenges is tripled.


Zones above 701 are worth 5x more bonus.

Trivia[edit | edit source]

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