Trimps Wikia
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Broken Planet is an anomaly added in version 2 which changes a few of the game rules after reaching it. The planet breaks at the end of [[World|zone]] 59, when at the last cell you encounter an [[Imps#Bosses_and_Special_Enemies_Info|Improbability]] instead of a [[Imps#Bosses and Special Enemies Info|Blimp]]. If a player had reached zone 59 or above before the update, they will be unable to break their planet in their current run, and are required to use the [[Portal]] and start a new run to do so.
 
Broken Planet is an anomaly added in version 2 which changes a few of the game rules after reaching it. The planet breaks at the end of [[World|zone]] 59, when at the last cell you encounter an [[Imps#Bosses_and_Special_Enemies_Info|Improbability]] instead of a [[Imps#Bosses and Special Enemies Info|Blimp]]. If a player had reached zone 59 or above before the update, they will be unable to break their planet in their current run, and are required to use the [[Portal]] and start a new run to do so.
   
In order to complete zone 59, the player needs around '''600-900Qa''' combined block and health. This information can be useful to decide when to stop buying equipment (or Gyms) when close to completing zone 59, as equipment gets way cheaper starting from zone 60, so it could be advised to refrain from equipment purchases when close to reaching zone 60.
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In order to complete zone 59, the player needs '''600-900Qa''' combined block and health. This information can be useful to decide when to stop buying equipment (or Gyms) when close to completing zone 59, as equipment gets way cheaper starting from zone 60, so it could be advised to refrain from equipment purchases when close to reaching zone 60.
   
 
The following rules change:
 
The following rules change:

Revision as of 05:19, 30 August 2015

Broken Planet is an anomaly added in version 2 which changes a few of the game rules after reaching it. The planet breaks at the end of zone 59, when at the last cell you encounter an Improbability instead of a Blimp. If a player had reached zone 59 or above before the update, they will be unable to break their planet in their current run, and are required to use the Portal and start a new run to do so.

In order to complete zone 59, the player needs 600-900Qa combined block and health. This information can be useful to decide when to stop buying equipment (or Gyms) when close to completing zone 59, as equipment gets way cheaper starting from zone 60, so it could be advised to refrain from equipment purchases when close to reaching zone 60.

The following rules change:

  • At the end of each zone on the world map, the player will now meet an Improbability instead of a Blimp. It drops 5x more Helium than a Blimp would. Completing zone 59 already awards 5x more Helium.
  • All of the bad guys now pierce your block with 20% of their attack.
  • Trimp breeding speed reduced 10 times.
  • The player unlocks their first Formation.
  • The cost of buying Equipment is reduced.
  • Gymystic no longer spawns. The last Gymystic book appears at zone 55.
  • All speed books no longer spawn. They're replaced by mega books, which increase worker's speed by 50%, rather than 25%.

The rules are put back to normal after using the Portal.